Where are the AAR's from GInnard, Jackson, Domovic, George T., Stan, Larry, Doug, and/or anyone else?
Inquiring minds want to hear your stories, strategies, triumphs and disasters! Let's go guys! Looking forward to reading all about it!
Paul
Paul,
A brief recollection of the scenarios from memory( does not even qualify as an AAR):
Round 1 Russian vs Wes Vaughn in Wiener Walzer
I had not played it before but Wes told me it was fun so we diced for sides.
My ATG was set up in 4 R7 and my tank was in 4 Y10(bad spot because it loses concealment immediately)
Wes split the mounted half tracks and sent 1 group for a deep penetration on board 4 heading for the 22K2 bridge. The other group headed for the 22R7 bridge.
All of my turn 1 fire was ineffective so I pulled out the infantry to the 22 O3 and 22 S3 building mass.
I split my T34 and sent half to the 22K2 bridge area and the others to the 22 R7 bridge area.
My T-34 took out a couple of tanks and I seem to remember DI one with a tank or and ATR.
The tank battle around the 22P3 wall was intense with several IF shots.
I had the 22K2 bridge area firmly in hand but was getting pressed near the R7 buildings.
A HOB near the r7 building generated a hero which helped the force to stay alive long enough to gather enough CVP for a win by killing a half track in CC.
I believe Wes had the right strategy (deep penetration with the half tracks on board 4 to the 22K2 bridge but I had dice just good enough to win.
It was an enjoyable game as it is always fun to play Wes( I lose more than I win against Wes). Fun Scenario. 1-0
Round 2 Russian vs Dan Best in Wrecking the rentals Frf97 (we diced for sides)
Dan set up only about 3 Squads defending the board X Road area so I sent everybody up the Road. Dan's HIP tank in the woods on board V with a LOS right down the road took out one of my shermans on turn 1 but I seem to recall the tank getting immobilized(or MA malf?) and its CA was fixed. So it quickly died. My infantry poured through in the center of board X so the game was not in question but he did manage to take out all of my shermans but my valentines were able to swarm the remaining tanks. Dan forgot about his 81 MM mortar until I asked him why he was not firing.
There are a lot of Russian tanks in this one and the germans need to heavily defend the Board X gateway down to the vc area to be able to stop the Russians. 2-0
Round 3 US vs Craig Walters in Fahrenheight 352 (we diced for sides)
Craig had a spread out defense not knowing which way I would come.
I set up heavy on my left flank with all but 2.5 squads and a tank on my right flank.
First turn I ran out of almost all of my Smoke ammo and had to push across the street with sg. Craig took out one of my Shermans with a PSk.
The US poured through the left flank using the tanks to cut off route paths and eliminate his forces on that flank. Craig brought up his reinforcements to VC area in my central right flank.
One of his FT tanks malfed on the first shot then my shermans eliminated his Pz4s. With the US in the stone buildings without too many infantry losses and my sparse right flank making slow progress it was too much for the Germans. 3-0
Round 4 Japanese vs Rich Spilky True Grit DTF-3 (we bid for sides and I believe we both bid Dutch 0)
Rich was super prepared as always and had a great defensive set up. Both of us had played this one before ( I had tried the dutch before and lost to Bendis in this one) I was unprepared for the tournament and mis-read how to purchase the SW for my reinforcement group(home made wine?). I read the Purchase point value and then immediately looked at what could be purchased on the DTF- special rules card but forgot to read that the scenario card further limits the SW selection. The net effect was that I had used all of my SW purchase points on a FT. As soon as the error was discovered I removed the SW from play so no SW for that reinforcement group.
Rich was not rolling well with his ART pieces in fact one of them malfunctioned on the first shot of canister. I think that the location of the gun and wire and the use of canister was an excellent strategy.
Rich set up one ART piece under wire on the hill on the Japanese Right flank. I had a fire base of MMG and mortars on each side of the hill but my main force went straight for the hill. Rich's turn 1 fire was ineffective vs the Japanese. With the ART piece on the hill malfing the japanese overran the hill and then headed for the central and left VC area. My reinforcements got chewed up pretty good but were able to take out the other 2 ART pieces and the AA Gun on the back right hill(ART pieces were in the orchards by the wall). One interesting rule question : I had a unit that moved next to a wall that had a hidden gun on the other side of the wall. The HIP gun did not immediately try to claim WA . My unit had mandatory WA so I did not mark it with WA until the start of the next turn. Rich thought that his unit could claim WA when popping out of HIP the next turn?
Rich had 2 HIP 1/2 squads in level 1 of 2 of the VC buildings but I was able to locate them. Rich taught me how easy it is for a FB to make a mistaken attack. I had always thought it was on an original 12 STC but it is on a modified STC roll so my FB obliterated one of my squads in a VC building. On the last turn I Banzaiied an adjacent half squad and leader into a stone building with his 2 squad , MMG and 10-2 to prevent them from getting DF shots against my nearby units. The 1/2 squad broke and the leader survived the TPBF so the Lax Banzai units could route out of the 10-2's hex and I could advance a concealed squad into the melee to take out his 10-2. At the end I believe I controlled all building hexes except 1. All of this would have been different if Rich had got some better dice in the game.
Whenever I play Rich I always learn a few new rules, hopefully I will remember them. 4-0
Round 5 German vs Bob Bendis in Audacity (we bid for sides and Bob got the French balance to BH 2 squads).
Bob was sure that this favors the German because of the mud slowing the units down. After having played it I think that it comes down to if the german 9-2 on the hill can break any French in the first couple of turns as well the Germans need to pressurize the French to try to break as many as possible before the storm of troops come. The French need to hold back from attack until the total force of the reinforcements can come to bear. I believe that if the German does not break any squads in the first 2 turns then the French can overrun the germans easily. I was not rolling well and only got pins against the French in the first few turns. My Morale checks rolls were too high as well. My ATG was in the single hex building by the road and did not do anything. Bob Systematically overran me with a well oiled , text book attack . 4-1 Congrats to Bob !
This was my second year at the St Lois tournament and I had a great time. I hope to be back next year.
Stan