Maybe include an availability roll, like for PFs, but decreasing each turn, then a random quality selection roll. You might get some local help, of an unknown nature, with decreasing probability as the fight proceeds.Gentlemen
I am designing some scenarios and I am trying to come up with a way to incorporate local troops/civilians
that "fired" on enemy troops, but really do not deserve counters in the scenario. They more or less melted away after the real fighting began.
I thought increasing the SAN would work, but this really does not reflect what I want to do.
I came up with letting the defenders have a number of IFT DRs equal to what I think the these local troops/civilians would do. Kinda of a one and done type of thing. Breakdown below;
(These can be used in any appropriate phase for the allied player in this case) (One per hex)
1x 8FP, 1x6FP, 2x 4FP
1x 6FP, 1x 4FP
These of course can be adjusted as need.
Do you think this is to "gamey" and are there rules issues that might make this unworkable??
Thanks for your thoughts and feed back.