- Joined
- Feb 4, 2003
- Messages
- 4,654
- Reaction score
- 4,203
- Location
- La Belle Province
- First name
- Michael
- Country
I usually avoid scenarios that involve choosing parts of the OB because I don’t need one more thing to get wrong. Marcus Leja was looking for someone to play this, however, and I’ve wanted to have a game with him so I took this opportunity despite needing to choose the ENTIRE order of battle. Another reason for me to like this particular scenario is my like of France 1940 armour battles.
Marcus let me choose my side. The first thing I did was examine the VC. The VC are VP oriented. There are three methods to accumulate VP: exit, occupy and kill. Exiting units through the opponent’s area awards double points. Occupy means to be in the opponent’s setup area and awards normal points. I looked at the OB choices to know what was available and the capabilities of the units involved. Both sides have interesting choices with lots of armour choices. The French armour is thicker, but slower and radio-less and many have weak guns; no surprise there. The Germans have faster tanks with radios, but their guns will have trouble against the French armour. Both sides have gun choices that can eliminate the other side’s tanks. I used VASL to make an image file of all the available vehicles and ordnance. I saw that I could have an exit force of six SMALL tanks. The French tanks must be buttoned to fire, and they used red TH. I decided to play the Germans with a goal of winning by exiting as my first priority.
Marcus let me choose my side. The first thing I did was examine the VC. The VC are VP oriented. There are three methods to accumulate VP: exit, occupy and kill. Exiting units through the opponent’s area awards double points. Occupy means to be in the opponent’s setup area and awards normal points. I looked at the OB choices to know what was available and the capabilities of the units involved. Both sides have interesting choices with lots of armour choices. The French armour is thicker, but slower and radio-less and many have weak guns; no surprise there. The Germans have faster tanks with radios, but their guns will have trouble against the French armour. Both sides have gun choices that can eliminate the other side’s tanks. I used VASL to make an image file of all the available vehicles and ordnance. I saw that I could have an exit force of six SMALL tanks. The French tanks must be buttoned to fire, and they used red TH. I decided to play the Germans with a goal of winning by exiting as my first priority.