von Marwitz
Forum Guru
SP282 THEN CAME THE INFERNO - AAR

Background:
This engagement takes place in December 1944 in snow-covered Bergstein, Germany. A well led and armed force of Volksgrenadiers supported by a powerful armored force try to push into a village of stone buildings to evict a US force of roughly half the strength in infantry and armor. To reach the buildings of the village, the attackers first face the challenge to cross ground with little cover. Once within the village, they are pressured to force the Americans in the stone buildings into submission quickly in order to meet the objective.
The scenario designed by Evan Sherry comes from the latest Schwerpunkt 24 magazine which features a number of scenarios with the new 537 Volksgrenadier squad type first introduced in the „St. Mère Eglise“ HASL and having fully been added to the canon as part of the „Twilight of the Reich“ core module. I was looking forward to this scenario, because it was the first time for me playing with 537 Volksgrenadiers, which I believe did close one of the (rare) gaps in the ASL countermix. The Schwerpunkt 24 magazine features a nice article covering the Volksgrenadiers in ASL, describing their merits and weaknesses on the offense and defence. The thoughts of this article showed through in the scenario design.
Sidenote:
I may remark that nowadays, Schwerpunkt / Rallypoint is one of the few well established quality TPPs that stick to the concept of publishing straight scenario packs (supplemeted by articles in the magazine only) without introducing their own boards, counters, special rules, etc. With regard to prerequisites necessary to play the scenarios of Schwerpunkt 24, only MMP boards and counters (even excluding SK boards) are necessary. Most of these boards are relatively recent, which help to give them some more play and at least a chance to be remembered before immediately shoved into oblivion by yet more new boards. This is in stark contrast to a recent publication by another TPP, which requires the ownership of no less than 8 MMP Core modules, 1 OOP MMP HASL, 2 TPP Core Modules, 4 extra MMP boards not covered by the listed core modules and 2 extra TPP boards not covered by the listed TTP core modules as a prerequisite, plus two new boards introduced in the product itself. Doing away with all this, keeps Schwerpunkt/Rallypoint pleasantly simple and straightforward to handle while keeping down the price for the product along the way.
At the time of our playing, SP282 has not been listed on ROAR and the ASL Scenario Archive for long and as a consequence, there are not many recorded playings yet: ROAR had it at 2 German vs. 3 American wins and a low excitement rating of below 5. The Archive had it 1 German vs. 1 American win with an exitement rating of 7.5. Obviously not enough data and too early to draw and reliable conclusions from this
The Objective:
To deny the Germans a victory, the Americans need to have at least one Good Order MMC in building location(s) within a three hex radius around a certain hex in the village while maintaing at least one friendly Good Order, mobile, non-recalled AFV with functioning MA. With 5.5 Turns, at hand, this scenario is of the „right into the action“ types.
The German OoB:
The attacking Infantry force consists of 10x 537, 5x 447, good Leadership (9-2, 9-1, 8-1, 8-0, 9-1AL) along with decent and straightforward SW (HMG, MMG, 2x LMG, PSK) plus the SW inherent to the Germans in December 1944. The 537 Volksgrenadiers will ELR to Conscripts and BH back to 537s. This force is supported by 3x StuG IIIG(L) and 3x JgPz IV/70 with strong 14 frontal armor and a vicious 75LL Gun. All German AFV have a sN9 Nahverteidigungswaffe, the StuGs have S8, the PzJg IVs only HE7. Quite a potent support for the footsloggers.
The US OoB:
The American defending infantry consists of 4x 667, 4x 666, led by a 9-2 and 8-1 along with a SW complement of a .50Cal, 2x MMG, and a BAZ44. The US armor support consists of a M4A3(76)W (i.e. 76L Gun, sM8, A4), a M4A3(75)W (i.e. 75 Gun, sM8, WP7, S5), and 2x M36 GMC tank destroyers (i.e. 90LGun, sP5).
The Terrain:
Plain board 12a without overlays. Weather is Ground Snow, no Bore Sighting, no Kindling. A +1LV hindrance is in effect through the end of gameturn 1. Fast, nice and easy! It struck me, that I had never played on this board before.
The American setup area is in the north-eastern village, which consists mostly of Stone Buildings many of which have a 1st Level. Combat there will be at short distances. Vehicular movement within the village is somewhat constricted by Narrow Streets. The Germans Infantry enters from offboard along the south edge, while the German armor may enter from the west and south edges. While some Hedges and out-of-season Orchards are present, the Germans cannot avoid to cross some streches of land without much cover or Rally terrain before reaching the village. The +1LV hindrance in effect during turn 1 is supposed to help them a bit in doing so.
I played the defending Americans in this one.
(To be continued...)

Background:
This engagement takes place in December 1944 in snow-covered Bergstein, Germany. A well led and armed force of Volksgrenadiers supported by a powerful armored force try to push into a village of stone buildings to evict a US force of roughly half the strength in infantry and armor. To reach the buildings of the village, the attackers first face the challenge to cross ground with little cover. Once within the village, they are pressured to force the Americans in the stone buildings into submission quickly in order to meet the objective.
The scenario designed by Evan Sherry comes from the latest Schwerpunkt 24 magazine which features a number of scenarios with the new 537 Volksgrenadier squad type first introduced in the „St. Mère Eglise“ HASL and having fully been added to the canon as part of the „Twilight of the Reich“ core module. I was looking forward to this scenario, because it was the first time for me playing with 537 Volksgrenadiers, which I believe did close one of the (rare) gaps in the ASL countermix. The Schwerpunkt 24 magazine features a nice article covering the Volksgrenadiers in ASL, describing their merits and weaknesses on the offense and defence. The thoughts of this article showed through in the scenario design.
Sidenote:
I may remark that nowadays, Schwerpunkt / Rallypoint is one of the few well established quality TPPs that stick to the concept of publishing straight scenario packs (supplemeted by articles in the magazine only) without introducing their own boards, counters, special rules, etc. With regard to prerequisites necessary to play the scenarios of Schwerpunkt 24, only MMP boards and counters (even excluding SK boards) are necessary. Most of these boards are relatively recent, which help to give them some more play and at least a chance to be remembered before immediately shoved into oblivion by yet more new boards. This is in stark contrast to a recent publication by another TPP, which requires the ownership of no less than 8 MMP Core modules, 1 OOP MMP HASL, 2 TPP Core Modules, 4 extra MMP boards not covered by the listed core modules and 2 extra TPP boards not covered by the listed TTP core modules as a prerequisite, plus two new boards introduced in the product itself. Doing away with all this, keeps Schwerpunkt/Rallypoint pleasantly simple and straightforward to handle while keeping down the price for the product along the way.
At the time of our playing, SP282 has not been listed on ROAR and the ASL Scenario Archive for long and as a consequence, there are not many recorded playings yet: ROAR had it at 2 German vs. 3 American wins and a low excitement rating of below 5. The Archive had it 1 German vs. 1 American win with an exitement rating of 7.5. Obviously not enough data and too early to draw and reliable conclusions from this
The Objective:
To deny the Germans a victory, the Americans need to have at least one Good Order MMC in building location(s) within a three hex radius around a certain hex in the village while maintaing at least one friendly Good Order, mobile, non-recalled AFV with functioning MA. With 5.5 Turns, at hand, this scenario is of the „right into the action“ types.
The German OoB:
The attacking Infantry force consists of 10x 537, 5x 447, good Leadership (9-2, 9-1, 8-1, 8-0, 9-1AL) along with decent and straightforward SW (HMG, MMG, 2x LMG, PSK) plus the SW inherent to the Germans in December 1944. The 537 Volksgrenadiers will ELR to Conscripts and BH back to 537s. This force is supported by 3x StuG IIIG(L) and 3x JgPz IV/70 with strong 14 frontal armor and a vicious 75LL Gun. All German AFV have a sN9 Nahverteidigungswaffe, the StuGs have S8, the PzJg IVs only HE7. Quite a potent support for the footsloggers.
The US OoB:
The American defending infantry consists of 4x 667, 4x 666, led by a 9-2 and 8-1 along with a SW complement of a .50Cal, 2x MMG, and a BAZ44. The US armor support consists of a M4A3(76)W (i.e. 76L Gun, sM8, A4), a M4A3(75)W (i.e. 75 Gun, sM8, WP7, S5), and 2x M36 GMC tank destroyers (i.e. 90LGun, sP5).
The Terrain:
Plain board 12a without overlays. Weather is Ground Snow, no Bore Sighting, no Kindling. A +1LV hindrance is in effect through the end of gameturn 1. Fast, nice and easy! It struck me, that I had never played on this board before.
The American setup area is in the north-eastern village, which consists mostly of Stone Buildings many of which have a 1st Level. Combat there will be at short distances. Vehicular movement within the village is somewhat constricted by Narrow Streets. The Germans Infantry enters from offboard along the south edge, while the German armor may enter from the west and south edges. While some Hedges and out-of-season Orchards are present, the Germans cannot avoid to cross some streches of land without much cover or Rally terrain before reaching the village. The +1LV hindrance in effect during turn 1 is supposed to help them a bit in doing so.
I played the defending Americans in this one.
(To be continued...)