Corporal Kindel
Member
Just played J54 and a couple of vehicle related questions came up during the course of the game that I wasn't 100% sure about:
1) I had a sqd, atr, and 9-1 Ldr that killed a motion bypass vehicle with CC reaction fire in the MPh and turned it into a burning wreck. Also adjacent to this hex is a German smg halftrack. In the Def fire phase the atr group is marked first fire due to the rx fire. I now want to shoot the smg halftrack in Def fire with my atr. What are the mods? It is +3 for smoke, +1 small target, and -2 adjacent for sure (+2 to here). I don't think I can use leader since it didn't modify the atr in first fire. What is the to-hit penalty for the atr shot by a first fire marked squad?
2) My opponent had a stationary halftrack with a squad & LMG passenger marked first fire but *not* the halftrack. I moved two hexes away from it with a SU 57LL halftrack in my MPh. My opponent wanted to do a motion attempt citing the halftrack was not marked with first/final fire (just the passengers were). I didn't think he could do this citing D2.401. Who is right and why?
3) A bizarre situation. I fried that halftrack above, but he moved another halftrack adjacent to my 57LL halftrack in his MPh. This halftrack had a squad with a DC as passenger. Of course my 57LL halftrack missed with every single shot I fired and lost rof & missed with IF too. He was able to throw the DC at me and *of course* rolled a 1,3 position DR with a +2 final position mod (+3 thrown from non stopped conveyance, +1 front, -2 OT target = +2) resulting in a aerial AF attack. He then rolls a 2,3 effect which turns me into a burning wreck. What I wasn't sure was how to resolve the thrown attack against him. He rolled a 5 effect, so was the attack against him: +2 for his ce and +4 thrown = +6? So, 30 for a 5+6 = 11 is a 1mc or was that wrong? If so how should it have been done? It was late and I couldn’t find the answers.
4) One last thing that happened but I'd forgotten. He wanted to end a haftrack's MPh in the hex of an enemy vehicle that it couldn't kill with an original 5 DR or less, however the halftrack's passenger included the squad with DC mentioned above (The DC *could* potentially kill my vehicle with a 5 or less original DR). I didn't think the halftrack could end its MPh in the enemy-vehicle occupied hex because the halftrack itself couldn't kill the vehicle with an original 5 DR despite the squad & DC passenger being able to. Is that right?
1) I had a sqd, atr, and 9-1 Ldr that killed a motion bypass vehicle with CC reaction fire in the MPh and turned it into a burning wreck. Also adjacent to this hex is a German smg halftrack. In the Def fire phase the atr group is marked first fire due to the rx fire. I now want to shoot the smg halftrack in Def fire with my atr. What are the mods? It is +3 for smoke, +1 small target, and -2 adjacent for sure (+2 to here). I don't think I can use leader since it didn't modify the atr in first fire. What is the to-hit penalty for the atr shot by a first fire marked squad?
2) My opponent had a stationary halftrack with a squad & LMG passenger marked first fire but *not* the halftrack. I moved two hexes away from it with a SU 57LL halftrack in my MPh. My opponent wanted to do a motion attempt citing the halftrack was not marked with first/final fire (just the passengers were). I didn't think he could do this citing D2.401. Who is right and why?
3) A bizarre situation. I fried that halftrack above, but he moved another halftrack adjacent to my 57LL halftrack in his MPh. This halftrack had a squad with a DC as passenger. Of course my 57LL halftrack missed with every single shot I fired and lost rof & missed with IF too. He was able to throw the DC at me and *of course* rolled a 1,3 position DR with a +2 final position mod (+3 thrown from non stopped conveyance, +1 front, -2 OT target = +2) resulting in a aerial AF attack. He then rolls a 2,3 effect which turns me into a burning wreck. What I wasn't sure was how to resolve the thrown attack against him. He rolled a 5 effect, so was the attack against him: +2 for his ce and +4 thrown = +6? So, 30 for a 5+6 = 11 is a 1mc or was that wrong? If so how should it have been done? It was late and I couldn’t find the answers.
4) One last thing that happened but I'd forgotten. He wanted to end a haftrack's MPh in the hex of an enemy vehicle that it couldn't kill with an original 5 DR or less, however the halftrack's passenger included the squad with DC mentioned above (The DC *could* potentially kill my vehicle with a 5 or less original DR). I didn't think the halftrack could end its MPh in the enemy-vehicle occupied hex because the halftrack itself couldn't kill the vehicle with an original 5 DR despite the squad & DC passenger being able to. Is that right?
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