Ok it happens, no one's PC is forever.
But, how do you or your groups sort out the process of what to do about getting a new PC into a game group, where everyone has managed to get to higher levels?
Do you begin at 1st again, and suffer the catch up, and how does a 1st level PC survive in a game balanced for say 7th level activity?
Or do you simply make a 6th level PC (1 level below group) and speed forward the process of all those levels worth of building.
I find that players will off a PC very casually at 6th level, but at 1st level through say 3, they are more cautious, because making a new 1st level PC (at least in D&D 3.5) is not so thrilling.
But if they are told to make a 6th level PC, well the purchasing is more "plannable" and they can budget for exotic races more practically.
It's frustrating, but what do you do? You can't really dump a 1st level PC in a mid level campaign all that easily.
Anyone have any solutions they usually employ?
But, how do you or your groups sort out the process of what to do about getting a new PC into a game group, where everyone has managed to get to higher levels?
Do you begin at 1st again, and suffer the catch up, and how does a 1st level PC survive in a game balanced for say 7th level activity?
Or do you simply make a 6th level PC (1 level below group) and speed forward the process of all those levels worth of building.
I find that players will off a PC very casually at 6th level, but at 1st level through say 3, they are more cautious, because making a new 1st level PC (at least in D&D 3.5) is not so thrilling.
But if they are told to make a 6th level PC, well the purchasing is more "plannable" and they can budget for exotic races more practically.
It's frustrating, but what do you do? You can't really dump a 1st level PC in a mid level campaign all that easily.
Anyone have any solutions they usually employ?