tipsyweasel
Dead but still purring
We're a little confused about the options for the halftrack.
Here's the situation: a halftrack with a squad passenger gets stunned on the German player turn. So it stops and buttons up. In the American player turn, a 7-4-7 squad advances into the halftrack's hex, but fails to kill it in CC, but he does manage to Immobilize it. So the 7-4-7 is marked with a Melee counter, but the vehicle is not.
First question: does a BU passenger in a ht count as "escorting personnel"?
On the German turn, what can the immobilized ht do? Can it unbutton in the MPh and Bounding Fire (along with the passenger squad)? Or can it not fire until the AFPh? I guess it boils down to what an Immobilized vehicle can do during the MPh.
Thanks!
Here's the situation: a halftrack with a squad passenger gets stunned on the German player turn. So it stops and buttons up. In the American player turn, a 7-4-7 squad advances into the halftrack's hex, but fails to kill it in CC, but he does manage to Immobilize it. So the 7-4-7 is marked with a Melee counter, but the vehicle is not.
First question: does a BU passenger in a ht count as "escorting personnel"?
On the German turn, what can the immobilized ht do? Can it unbutton in the MPh and Bounding Fire (along with the passenger squad)? Or can it not fire until the AFPh? I guess it boils down to what an Immobilized vehicle can do during the MPh.
Thanks!