sunoftzu
Senior Member
I have not seen much of David lately, and we haven't played ASLSK in an age it seems, but we got together for a game last Sunday. Prior to that, I visited the fish market in Zhu Wei to get some crab to cook for him and his wife.
Since we haven't played in a while, we settled for a fairly simple infantry scenario from ASLSK EP#1, S-051 "Enter The Young", with David getting the defending Germans, myself with the attacking Americans.
In this scenario, the Americans start with a slight numerical advantage (14 squads to 10), but the Germans get 3 reinforcing squads (with a 9-2 leader) arriving turn 3. The VCs require the Americans to have a GO MMC in either sH4 or rP5 at the game end. David had his defense pretty evenly spread between the 2 objectives, and given the distance, I always thought that rP5 would be the most difficult to reinforce, so my plan was to isolate and overwhelm rP5. I think David might have under-defended rP5, but even so, the game was quite evenly balanced at the end of 2 turns.
But in turn 3, things really fell apart for the Germans; most on account of some poor MC DRs. This put David heavily on the back foot, and he was never able to recover, and rP5 and its surrounding area became an American fortress by the end of turn 5. To be quite fair, the lop-sided DRs make this a less-than-spectacular game, although I'd be happy to play it again, especially as a German defender.
The crab was delicious, however......
John.
Since we haven't played in a while, we settled for a fairly simple infantry scenario from ASLSK EP#1, S-051 "Enter The Young", with David getting the defending Germans, myself with the attacking Americans.
In this scenario, the Americans start with a slight numerical advantage (14 squads to 10), but the Germans get 3 reinforcing squads (with a 9-2 leader) arriving turn 3. The VCs require the Americans to have a GO MMC in either sH4 or rP5 at the game end. David had his defense pretty evenly spread between the 2 objectives, and given the distance, I always thought that rP5 would be the most difficult to reinforce, so my plan was to isolate and overwhelm rP5. I think David might have under-defended rP5, but even so, the game was quite evenly balanced at the end of 2 turns.
But in turn 3, things really fell apart for the Germans; most on account of some poor MC DRs. This put David heavily on the back foot, and he was never able to recover, and rP5 and its surrounding area became an American fortress by the end of turn 5. To be quite fair, the lop-sided DRs make this a less-than-spectacular game, although I'd be happy to play it again, especially as a German defender.
The crab was delicious, however......
John.