Perry
Forum Guru
Re: S-028 Out Of Luck
Road hexes are exempt regardless of how entered.
Road hexes are exempt regardless of how entered.
Yep, cool scenario. My wife has played it at least three times. The pertinent rule references in ASLSK are on page 24 (of the ASLSK3/EP1 rule booklets):I played S51 Enter the Young from the expansion pack last night ... badly. When setting up I thought that was going to be relatively easy for the attacking Americans because they had an embarrassment of good squads, how wrong I was. I made a common mistake for me which is to use leaders to get the extra MF when it makes more sense to keep them back to rally troops, and with most troops having a morale of 6 that was extremely necessary. You plan and learn.
Couple of fun points for me from this game: I finally managed to place a DC that actually went off - woohoo! And I liked the use of tank wrecks which provided some useful hindrance and colour to the game, nice touch. I couldn't for the life of me find the rules for tank wrecks in the SK rules, but the almighty Google delivered, all praise. As I find myself doing more and more these days I did easily find the rules clearly defined in the full rulebook, but I wasn't sure which bits applied to SK (hindrance yes, +1 TEM??).
I intend to play this scenario again next week if I have time (I have my first ever FTF game!) to try new tactics, looking forward to it.
You may want to look at the ASLSK Index for ASL Players. The ASL one is probably more useful than the ASLSK one for you because you may remember a rule from ASL that is n/a in ASLSK.I couldn't for the life of me find the rules for tank wrecks in the SK rules, but the almighty Google delivered, all praise. As I find myself doing more and more these days I did easily find the rules clearly defined in the full rulebook, but I wasn't sure which bits applied to SK (hindrance yes, +1 TEM??).
There's more to this scenario than the heavy metal jousting (although I'm happy to concede that its probably the biggest attraction). While the Germans are coming in from all angles, the Russians are trying to withdraw the 628s back to the main village at the south end of board U.I haven't yet played S26, Last Ally Last Victory. This is pretty much the scenario every ASLer or WW2 fan would love: IS-2s, T-34s, and T-34 85s up against King Tigers, Panthers, and good German infantry. Looks like a great scenario
Where can I find these scenarios?Gentlemen
Anyone play any of the scenarios from the Xmass 2005 (06) ASLSK pack that is downloadable
here on GS? I was wondering how any of these play.
Thanks
Joe
I thought they were in the download section? If not email me atWhere can I find these scenarios?
you can download them here also:
https://boardgamegeek.com/filepage/25569/contestscenariopackpdf
I've never played them as this is my most despised board configuration in all ASL. try fitting that on your table! I guess with VASL it might not be so bad now....
Must have a game next time we meet Hans!S54 Operation Natzmer
Played the scenario against Hennie. Had not played for a while so felt real rusty. But it was a fun scenario, me playing the German attackers. Made a stupid mistake that did not allow some of my broken units to move out of harms way. So my planned attack stalled from the word go.
But in the end I did manage to control several of the needed multi-hex buildings, but not enough. And Hennie, being a real good player and teacher, kept things under control. Learned a lot again.
Cool scenario that allows both the defender and attacker lots of options.