Played two Inor scenarios last weekend.
Inor 7 Sauerei Wald: the largest scenario in the pack. Played this as the attacking Germans.
All Infantry, with some OBA and guns. The Germans must either wipe out the Algerian Tirailleurs from the Soiry Farm and Soiry woods, or "encircle" them by controlling most of a path that circles the woods to the east. The French have a solid defense in the farm and woods, with some relief forces to the south; the Germans have three setup areas, to the north, west and south (with some elite force that can choose its setup areas), all with some open ground (or grain) to cover before they get there. About 22 French squads (plus Wire, mines, a small OBA module, and 2 guns); 32 German squads (with better SWs and leaders), 3 guns, a pre-game Bombardment and a small OBA module.
The French player chose to defend the woods to the south in force, not really trying to move his relief forces north through the woods to the east. This made the southern German force difficult to use: pushing through the woods would hit fortifications (wire and mines), but trying to go through the open ground and attack the farm would be very difficult.
So, I decided I'd attack mostly from the north, and positioned most of the last German group where they could follow the edge of the woods while moving south toward the path - with the idea that they could then either follow the path, or move west through the Soiry woods.
As it turned out, the French defense had a hard time from the start: the pre-game Bombardment did little damage (defenders were in Foxholes), but then my OBA hit close by and managed to find the two 81mm mortars on the second mission; meanwhile, the French OBA got two Red chits and didn't get a single mission. With few real forces on their way, my attackers managed to reach the path with very few losses and started pushing for both victory conditions; we stopped playing after turn 4 (roughly half of the scenario), with only about 4 Algerian squads remaining in the woods and facing very nasty odds.
Inor 12 Reaction: another not-so-small scenario, this one set around the village of Inor on the southern half of the map. The Germans hold the village (14 squads, some fortifications and a single AT gun), and the French counterattack with 18 squads, a Smoke-capable OBA module and two mighty H39 tanks. Again, I was attacking - this time with the French.
The village is mostly Rowhouses, almost all Stone buildinds, with a straight main street running north to south. I chose to pre-register a hex roughly in the middle of the visible line of buildings and drowned it in smoke, effectively cutting the German defense in half. I attacked mostly from the north, and found the German AT gun hidden there; so my tanks could move very close to the defenders on the south, with just some cover from a few squads.
This was a pretty bloody and close fight: the defenders were blinded by the smoke, and were attacked in CC at very unfavorable odds. This, together with very efficient leadership from the French 9-2, resulted in heavy losses from the defenders, and they ended up being overwhelmed.