Played ESG46 Mad Mike's Finest Hour, which is often listed on top ten PTO scenario lists. I was little bored, honestly, for the first few turns of maneuver. Then it heated up, but finally the Japanese stuffed the Allied advance short of the exit. It favors the Japanese on ROAR, so we gave the Allies the balance, the SAN of 5, which didn't make much difference.
What occurred to me halfway through this scenario, which uses 4 full boards criss-crossed by streams, jungled hills, jungled streams and the usual bamboo/swamp choke points, is that this scenario is all about control of the paths and bridges. As such it's, as far as I know, an excellent representation of actual PTO fighting. Most PTO scenarios are too small for the paths to really be critical, but I wonder if the disequilibrium on ROAR is due to inadequate use of paths/bridges by the Allies, who really must boogie if they are to have time to achieve either VC.