Jude
Senior Member
Was able to get three more scenarios in over a couple of days, this time in Italy. As usual, I was the Axis and my friend the Allies.
G25 The T-Patchers (updated). I have no opinion on it because my dice were so hot that we called it on mid turn 3. The 50L AT Gun in the fortified level two building location (yes, the lower levels were fortified as well) rained death by rate. The final straw occurred when in an act of desperation to get something going, my friend ran the American 9-2 leader up with two squads and I rolled snakes followed by a three with the StuG. Ouch!
WO34 Feast Day. Could have been a good game but early hot dice by me slowed the initial advance. Desperate (and frustrated), my friend jumped into three CCs and won all of them to almost turn the tide. Still, by the end of turn four he had made too little progress and he called it. I would have too. Seems to me if the Canadians timetable gets thrown off, it’s hard to recover from.
OA16 Surrender or Die. Sort of an afterthought scenario and it turned out to be the best of the three. The Germans have to push hard and fast. My men ended up taking all the buildings except three by the last turn. One CC had been raging for two turns when I moved some squads into two more. I had to win all three and not have my guys die in return. Failed on the first one. Can’t complain when the game is that close.
G25 The T-Patchers (updated). I have no opinion on it because my dice were so hot that we called it on mid turn 3. The 50L AT Gun in the fortified level two building location (yes, the lower levels were fortified as well) rained death by rate. The final straw occurred when in an act of desperation to get something going, my friend ran the American 9-2 leader up with two squads and I rolled snakes followed by a three with the StuG. Ouch!
WO34 Feast Day. Could have been a good game but early hot dice by me slowed the initial advance. Desperate (and frustrated), my friend jumped into three CCs and won all of them to almost turn the tide. Still, by the end of turn four he had made too little progress and he called it. I would have too. Seems to me if the Canadians timetable gets thrown off, it’s hard to recover from.
OA16 Surrender or Die. Sort of an afterthought scenario and it turned out to be the best of the three. The Germans have to push hard and fast. My men ended up taking all the buildings except three by the last turn. One CC had been raging for two turns when I moved some squads into two more. I had to win all three and not have my guys die in return. Failed on the first one. Can’t complain when the game is that close.