Second City ASL AP117 Hungary, fall of '44. Looks like fun, but went with the Soviet balance. The Ruskis must control 5 or more, "blocks", on board 68. Lots of toys on both sides. For the first three turns the Soviets push against Hungarians. My opponent set up to fall back, but not give much ground, so I had to take risks. Most payed off, but lost a Sherman to a PF shot. I gained the east most block, and shoved south, and held 2 blocks by the time the Germans and two not ready for primetime Panthers showed up. (This depicts vehicles taken out of the workshop, with weapon, turret or drivetrain issues.)
The good news is most of the Hungarians had been accounted for, so I could run at more blocks. And the Germans can't be everywhere. More pushing, and I had 5 blocks by the end of turn 6. I had placed the SU-76M a few hexes away from one of the Panthers, hoping to Immo it. The Panther ignored the gnat, and blasted Soviet infantry instead. But, on turn 7, the Panther had to lead the way to retake a block. So, it confidently drove up to the SU-76 and I fired, still hoping for an Immo. 1, 1 Immo, the Panther shot back, miss! With ROF, I fired again, and 1, 1 again! CH! and no more Panther.... This ended the game, with a narrow Soviet victory.
Fun, lots of tanks, and a meatchopper, but the grunts on both sides are what will acctually decide this one.