Jude
Senior Member
Played OB9 First Crack at Hellzapoppin' Ridge as the defending Japanese. Tough choice at the beginning: Set up up front and possibly be blasted into oblivion with all that US firepower or set up so the marines have to come to you - and then possibly blast you into oblivion! I set up so they would have to come to me with a few surprises here and there. My largest force set up to the west while a "keep 'em honest" force set up to the east. The eastern force quickly got overrun but diluted the American attack. The western group held up pretty well and when I finally opened up with the 150s (which I held off as long as possible because I have terrible luck with 11 breakdown weapons) they took out 4 1/2 squads and the 9-2. However, one broke, of course, on its second shot leaving me with one gun and a shell of my original force. At the top of the last half turn all I had left was a crew manning the last 150. A 36 straight shot took care of him and that was that. I had my opportunities but lost all but one of the H-to-H combats I was involved in and rolled high on a couple of critical shots. Hell, with as few men as the Japanese have, they were all critical shots! In the end, what I suspected came to happen. Once those marines got a bearing on my men, that firepower was just too much. Still, it went down to the last half turn so I can't complain about that.
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