WuWei
Elder Member
We started "Operation Hubertus" yesterday. It was a total disaster for my Germans. I bought both Nebelwerfer batteries and preregistered them on the same hex to maximize my chances of at least one landing where I wanted. The first one deviated the maximum of 3 hexes in the second worst direction, hitting my own troops and mostly just pinning my opponent's (breaking a HIP squad where I didn't expect one to be was the positive outcome). For the second battery, I rolled a 12 for my phone contact...
I rolled my opponent's SAN four times, and my opponent rolled 1, 1, 1, 2, and hit my own sniper twice, reducing my SAN from 4 to 2. My flamethrowers did NOTHING. I got ambush and 2:1 odds in H-to-H against a pinned squad, and they survived. And so on.
Luckily, we are recreating the historical outcome. But especially the reduces SAN in the first turn of a campaign game hurts.
I rolled my opponent's SAN four times, and my opponent rolled 1, 1, 1, 2, and hit my own sniper twice, reducing my SAN from 4 to 2. My flamethrowers did NOTHING. I got ambush and 2:1 odds in H-to-H against a pinned squad, and they survived. And so on.
Luckily, we are recreating the historical outcome. But especially the reduces SAN in the first turn of a campaign game hurts.