Ed Donoghue
Member
THANK YOU, now it makes sense.
"Brotherly love", how nice for the season . I played almost all of the HiF scenarios this year and enjoyed every one, mostly because I was generally victorious in most. It is truly meat and potatoes ASL, not too complex with just the right mix of toys and variety despite the same map used in all of them.My last game of 2019 was HF4 Liehr Launches First against my brother Teemu.
Playing this one at the moment, with the Soviet balance. Fun thus far.J187 In Deadly Combat v FanaticTW was fun. We diced for sides: I got the attacking Russians. Interesting OB reinforcement options that effects building VC. The ROAR has this one 27:14 German. There are hoards of Russians but I could not get my troops into good HW position as Ted adroitly pulled back. There was plenty of excitement such as my Valsily SAN was hot and Russian squad got a StuG in CC. There was a massive CC in the center factory that we both kept reinforcing, as our casualties mounted, that lasted through three turns, to the end. My biggest shock was Russian T28 Smoke! Russians made good use of it but slowly ran out, broke a MA, ESB immobilized another AFV, and ELR'd (2) a lot of squads . Tough sledding for the Russians: I only got one building. German reinforcements arrived in the nick of time to stem the Russian advance. First loss in the new year. I'd try the Ruskies again but I'd bid German in a tournament
Russians need at least printed balance. did you guys take the AFV's? Ted (Germans) did, I did not so I had the VC advantage but did not even come close. good luckPlaying this one at the moment, with the Soviet balance. Fun thus far.
We maxed out, all the vehicles, StuGs and KVs.Russians need at least printed balance. did you guys take the AFV's? Ted (Germans) did, I did not so I had the VC advantage but did not even come close. good luck
Not my favorite from BRT either. BRT6 on the other hand!Played BRT7 Didn't Have to be There as the defending Japanese. Quite a let down after an epic struggle in Cibik's Ridge. This scenario for me was one of those "OK, I played it, time to move on" scenarios. It reminded me of a similar Stalingrad scenario I played a long time ago where the Russians were surrounded and the Germans had to root them out of a single hex building. Anyway, the Japanese are totally surrounded in a harassing fire equivalent set up area with absolutely nothing to do except fire at the assaulting marines. Static and boring. My friend exploited a spot I foolishly missed and set up right next to my lone Gun. With a flamethrower. I had the building fortified, but that's not much help against a FT. Luckily he only striped. I KIAed a 7-6-8 who attempted to take a hut next to the Island Command Bunker (+5 TEM) and broke another squad trying to place a DC, but other than that, turn 1 was otherwise uneventful. Turn 2 was when the game became ridiculous. A FT hauling hero Xed his FT and then died in CC, the US 9-2 leader died with a sniper shot, the FT toting HS with him broke on the LLMC, my HMG in the ICB went on a rate tear for the ages (maybe 7-8 shots - with an 11 breakdown weapon!) and killed the only other leader, another squad, and caused another US squad to go berserk. I still had rate with it but didn't want to risk losing it vs a now 10ML squad. The next turn the berserk squad died charging the ICB and a few more US squads broke. With no leaders left to rally them, my friend called it. Neither one of us liked it. A historically important situation, but unfortunately, it doesn't translate to a fun scenario, IMHO. It plays fast, though, it is super balanced according to ROAR, 26-25 Japanese, and there's a bulldozer (my first ever scenario I played that had one in it), so there's that.
My friend and I are saving that scenario for last. Hopefully we'll have most of the BRT idiosyncrasies figured out by then. Looks like a several day affair.Not my favorite from BRT either. BRT6 on the other hand!