Played J95 Typical German Response, losing a close(?) one as the Germans. The Germans have to take and hold hex N20 and break or kill all British units - a seriously tall task! I split my men into two even groups and hit the British from the north and east. Moving through all that congested terrain made it slow going. Slow pressure pushed the Brits back and by turn 5 (of 6) several of my men were within a hex of the victory location N20. Most of his men were broken but two things prevented me from pulling this off.
One British squad made a run for one of the corners of the board to make me send some squads on a wild goose chase to catch it. This wasn't what my friend initially planned to do with it, but since the squad was out of position, he used him to soak up some manpower. My men cornered the squad, broke it, and then surrounded it for the next turn capture. The squad then self-rallied with a field-promotion and proceeded to break or kill all three and half squads on his tail!
Though that effectively ended the game at the bottom of turn 5, taking the pillbox location at O20 was also going poorly for my troops. By the time my men were within decent firing distance, the +5 (really at least a +6 or more with all the hindrances around it) made the few shots they took at it meaningless.
Earlier I wrote "close(?)" in that had that one squad not pulled a miracle and self-rallied, with several squads squads close to the pillbox, who knows what might have happened on turn 6. I feel I still would have come up short, but you never know...
Still, I liked the scenario. It was definitely a tough challenge. I don't agree the German balance would improve their chances. I think the Germans would have a more reasonable chance for the win if they only have to achieve one of the two victory conditions perhaps with the trade off of one less turn (that would force the Germans to push hard throughout the scenario).
Oh yeah, with no height for the radio, the German OBA was pretty much useless.