LFT243 Send more Pigeons II, FtF with an old ASL friend.
I played the Italians (21 346 squads) trying to stop US paras and British of the 50th division to join.
Usaaians enter the north and British the south.
The US troops managed to do a decent advance, but the British progress met with many problems.
My Italians played speed bumps most of the time, skulking and retreating progressively.
The British lost a CC which cost them one of their best leaders - at odds which should have granted them an easy win.
I managed to keep a 347+LMG hidden - the British went past them (I held my breath, as they were very close to advance in their Location) and, later on, when they crossed a road believing that they were out of LOS, my puny 4 -2 attack scored a KIA against the 9-1 and two 457 stack. RS had a double, killing one 457 and the leader, the remaining broken 457 failing its 1LLMC.
The game stopped at about turn 4 (of 7) as my Italians had reaped the 14 CVP cap that meant an allied immediate defeat.
I believe that the Allies should not go into CC, as my Italians can be overcome quite easily by normal fire - but the Allies do have to move steadily, so advancing into an Italian key position with good CC odds (non elite Italians are Lax which means that they can be ambushed more easily) is tempting.
All in all, a nice infantry only (barring a lone British Carrier A) scenario which can be played by three players - nice SSR twist : the Usaians must complete each game Phase before the Brits do (and if three players are playing, the Usaainans and the British may not communicate one with the other).
Here is the end game situation.