ASL9 To The Square
This truly is a game of inches. I was playing "TO THE SQUARE" and as Soviet I was on the verge of breaking through. I had a half squad surrounded in a building (on three sides) and was going to pounce on him in Close Combat. He was marked "first fire" and had a 447 to contend with.
Out of desperation, my opponent, Jeff, decided to shoot anyway: 2+3. He rolls snakes (2nd consecutive!) which means PTC for me. Which I fail. (Obvs). So, in his prep fire phase, the still-free half squad finds a P Faust and rolls an 8, hitting a T 34/85 and lighting it on fire. I also bogged a T 34/85 going through wire. These two events together were enough to cause me enough pause
If he misses that PTC, my T 34/85 had a pretty clear shot (even with the bog) to the board edge, along with my three other tanks, for 28 out of 30 required exit VPs. I needed to bring a squad with me (easily done) for the win. The rest of my infantry would simply keep the rest of his infantry at bay and allow me to escape (post game, he revealed his hidden AT Guns, and they would have needed pretty good shots just to hit, given their CA, etc).
Instead, I needed to bring those accompanying infantry with me, and given the ground covered by his leaders (and the hero I created for him), it was a tall order indeed. As I said, had this been a tournament, I would have carried on. But we decided to end it there and we're off to do our next one, "The Globus Raid" from "Partisan!"