J 187 in Deadly Combat, I played as German granting the balance to my opponent given the huge unbalance according ROAR.
The Scenario features a large scale Russian attack with 26 Squads + 4 AFV (or 6, at Russian's option) vs 14 German squads (+3 Stugs at German's option). Another 3 German squads + two light AFVs enter in turn 3. The (secret-pre setup) option if having more tanks influences the VCs. The Russian decided to have all armor available, the German decided to forfeit the three Stugs making a little harder the Russian objective (he had to control 5 - and not 4 - victory buildings on 7 laying 4 in boards 71 and three in board U). The German AT assets are just two 37L AT guns (by SSR with AP9) since a big 105 ART has flew for balance.
The scenario, (Crimea, December '41, ground snow) is nice and fun from both sides. The German has plenty of defensive options and the Russian can use his overwhelming numbers in more ways in this typical early east front Russian counter attack.
Despite the good premises we can see why the scenario looks so unbalanced on ROAR. The Russian must move too often and too longer in open ground over a wide front. They only have three leaders (for 26 squads) and ELR 2. Besides they only have 6 turns to make the job done and, last but not least, by SSR all Russian tanks must move BEFORE infantry making impossible the armored assault tactic.
My hot dice helped to prematurely (by turn 4) end any Russian dream, but we agreed the scenario - althought interesting - is very difficult for the attacker.