Played Flying Turrets from CoS. Expected a lot. Got some but felt shortchanged. As defender, your options are relatively limited (although the pregame setup is interesting like for all super-large scenarios). Fire, fire, fire, bam, bam, bam!
'that's over, no more vehicles'
'ah?!'
The management of acquisition was cumbersome and i liked better Clash along the Psel where acqs were banned. In the game, only one vehicle made it across the ATDitch, to be welcomed the hex after by an APCR round (i rolled better than average for TH, it has to be said). Germans lost around 15 vehicles for a total of around 110 VP. I do not regret having played the scenario, i had a good time, but the tactical intensity was not as high as i expected.