Paul John
Senior Member
Thanks guys, I missed that memo!
Thanks guys, I missed that memo!
I usually say the same thing about OBA. Artillery is over-- it's the infantry's turn.So, anyway, if you want to design this kind of scenario, just start with the ambush having already happened. That's all you need to do!
I usually say the same thing about OBA. Artillery is over' it's the infantry's turn.
(FWIW, I have been chewing on Korean War 'ambush scenario. Yes. it's challenging. LIke 'I need to stop playing ASL for a few months and go play some Euros to get some other neurons firing to create a chain reaction and push some new ideas back to the ASL neurons- but I have to let them fire feely and not force the muse' level of challenging.)
Saturday I playtested a small PTO DASL gem with Woke Dave at our SoCal ASL gameday. Jarheads vs Japs is not my favorite type of scenario but it is DASL so it was awesome. It is slated to be o e of two DASL scenarios in the upcoming/next SoCal Melee pack. With only five turns to get more CVP than the Japs, the jarheads have to be playing very Schwerpunkt (I.e. fast). Since the Japs get VP for occupying the huts they also need to clear those. First playing the Marines took it on the chin as I started kindling the huts, my sniper was hot and they couldn’t pass a MC. It went quickly enough we made some adjustments (kindling NA, 2nd line Japs lax) and played again. Japs won again with each of us ending with a pair of live squads and a leader at the end. My attack went to hell when a 9-0 goes berserk (his squad did not) and charged my 9-2, MMG and Raider squad. I wounded him twice but couldn’t kill him. So of course he killed me in HTH CC at 1-6 down one! We finished it out but when the HIPsters popped out of bamboo to grab back some huts the CVP count wasn't even close. After the two playings and two decisive Jap wins, we made another tweak and hopefully that will dial it in with the next playing.
That is a SoCal ASL secret my friend. Come to a SoCal Gameday and you can meet him! Excellent player and great all around guyWho is woke dave?
William is not describing me...so the list of suspects is one shorter, Scott.That is a SoCal ASL secret my friend. Come to a SoCal Gameday and you can meet him! Excellent player and great all around guy
But the big question -- As the US Army GIs from this 2nd Infantry Regiment, did you feel like saying: "These Springfields suck! Why can't we have M1 Garands like the rest of the fucking Army? That Fuller is an A-Hole!!"Finished up AP135 Fuller’s Folly recently as the attacking Americans. There has been good chatter on this scenario, so will dispense with reviewing the scenario card, OB, etc. Bottom line: Americans have to make pace to get more GO VP on Level 2 VC hill hexes than the German. I’ll let a few pics tell the story.
Final Outcome
A very tight ending. I was able to rally DMed 8-1, 546, 236 in the top of turn 6 to help participate in the final advance onto the hill. They acted as additional targets to soak up fire. Very close, but the end, the Americans had the VP numbers for the win. Tight, very balanced, challenging scenario. Well done.
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William is not describing me...so the list of suspects is one shorter, Scott.
Semper Fi!
Scott