So what scenarios have you played Recently?

Blaze

Final Fired
Joined
Jun 12, 2004
Messages
735
Reaction score
755
Location
Pittsburgh PA
First name
Brian
Country
llUnited States
He looks like a volunteer to check for vehicle bypass going forward.
Haha, Thats what Jeffrey said too.

I went to grab it up and Jeff was like... "Dude, take a picture of that!" I'm glad I did!
 

Old Noob

Forum Guru
Joined
Jan 10, 2020
Messages
2,658
Reaction score
2,790
Country
llUnited States
That's the problem with rounded edge dice, they never come to rest without an argument!
 

gorkowskij

Senior Member
Joined
Jan 23, 2020
Messages
246
Reaction score
686
Country
llUnited States
J202 Down by the River

This one’s a fun “tactical sandwich” with the Germans as slices of bread closing in from both sides on the Russians who straddle a river in the middle. Before long, both sides are asking, “How can my forces on this side help their comrades on the other side?”

The Russians set up as follows.

West Bank: 45LL ATG in the center at 62X8 facing south to peg any Stug that tried the southern approach to the river or pivot to cover the center. The MMG down south with 9-1 in 62T9 to sweep mid board with a fire lane and/or protect the southern approach where two squads waited in the 62S9 wood. The ATR up north in 62CC9 to catch any Stug that tried to bypass along the 62DD7 gap. Remaining Russian infantry covered the northern wood.

East Bank: Wire and mines ran along a six-hex diagonal from the north board edge, 7GG10, down south to 32F8. At mid field, the mortar in 7Z8 and the HMG in 32J9 covered the mines and wire. A couple of squads from center to north covered the road while most of the Russian infantry, including all 5-2-7s, clustered in the central wood around 32I6. A corporal with 447 and LMG in the southernmost wooden house, 32N8, covered the stream.

The Germans approached in the north on both sides of the river.

Along the west bank, the two Stugs and accompanying infantry moved together in a tight juggernaut that completely avoided the Russian ATG at board center on the other side of the BB8 woods cluster. They crashed into concealed infantry, two 447 each with an LMG, in the northern wood around F6. The Russians cut down 1.5 German squads and broke a couple more before they collapsed under shots of 12 and 16 flat; one 447 with LMG did escape to the wooden house by the river at 7FF1. As feared, the Stugs then bypassed along the DD7 gap. The ATR fired with box cars to break on first use. A concealed 5-2-7 advanced into close combat to kill a German half squad. The Russians skulked from the perimeter of the BB8 wood to the center and back out to the perimeter to keep presenting concealed stacks to superior German firepower. The German flamethrower ran out of gas on first use, but did break a squad. The Germans were gradually overpowering the Russians in this northwestern battle of attrition until, on turn 5, a Russian sniper broke two German squads and pinned another while one Stug malfunctioned its MA. That left the Germans with only a few GO squads with as many Russian squads and an MMG fire lane between them and the river.

Along the east bank, the Germans used the houses in the northeast to rapidly reach the road and drive the Russian pickets away. Then they rushed through the northern woods, saw the wire, and stumbled into the minefield. A German snipper activated to shatter the Russian HMG position by killing the 9-1 and breaking the squad manning the weapon. So began several turns of the Germans pivoting to attack along the sunken road at board center. The Russians used the J7 wood as a rally point and concealment factory to keep cycling troops out to the perimeter to contest the German advance along the sunken road. A Russian half squad made it back to the HMG and the mortar at Z8 started firing. Between them, those weapons only knocked out one German half squad, but they attracted the bulk of German fire enabling Russian squads in the wood to survive.

By now, the Stugs were looking for ways to fire across the river to shut down that Russian HMG and mortar while the Russian mortar was hoping for some shots at the Stugs on the other side. Then the German 9-2 on the east bank finally found his mark to break the mortar and the HMG. But it was too late. The firefights had taken too long. Like their comrades on the far shore, the eastern Germans faced a fire line and equal number of squads. So, the Germans conceded on turn 5 for the Russian win.
 

william.stoppel

Elder Member
Joined
Nov 10, 2004
Messages
1,358
Reaction score
1,035
Location
Northern Virginia
Country
llUnited States
Fen and I played WO48 Assault on the Steelworks Saturday at the SoCal gameday. Of course it was an excellent game because it was DASL. Fen played a great game as the Canucks and kept his boot on my throat throughout to capture the second needed factory on the last turn. This is a really nice scenario with good replay value with the random rubble rolls pre-game. In our playing the random rubble split two of the factories in two so we had to be careful to not leave a factory hex before we had occupied another or risk ceding control to the opponent. Highly recommend this one. Great game Fen!
 

fenyan

Elder Member
Joined
Nov 19, 2004
Messages
868
Reaction score
1,660
Location
California
Country
llUnited States
William made me pay for my earlier agressive moving in stacks and I almost ran out of time rallying them back for the final push as he kept them under DM most of the game. However he was unable to make me pay for my desperate final close combat attacks at the end, some declared as hand-to-hand with 1-2 odds on my side. I lucked out and won nearly all of them. Here's an image from the game, I agree I'd gladly play again:
28171
 

Houlie

CEO of HoulieDice (TM)
Joined
Nov 15, 2003
Messages
3,307
Reaction score
1,768
Location
Minnesota, USA
Country
llUnited States
Finished FT281 Pink Hill from the LFT15 desert edition with Paul Schaeffer. I had the attacking Germans with 18 squads + 1 x '39 FB against 17 defending Kiwi squads setup on the two hills (one large and small) + two Mk VIB (each w/ 10 FP &18 MF) and 2.5 squads as reinforcements -- second-liners and Greens. VC is Germans: 1) exit 11 VP off the map OR 2) gain >=12 CVP more than the Kiwis at game end.

Germans advanced and cleared the defenders off the small hill bagging some CVP. However, once they "got what CVP they could get" from that group of defenders, the rest of the defenders skulked the rest of the game in the lower right corner and in the Level -1 (and yes, I would have, too). There was no way I could root out the defenders from the hill or depression without taking an equal (or higher) amount of casualties. Thus, the last half of the game was two sides shooting at each other at long range. In the end, after many attempts, Major Norrisberger and his ATR was able to burn a Mk VIB for 5 CVP giving the Germans the critical CVP. In the final turn, the other Mk. VIB attacked the small hill, but couldn't get a result.

We both did not care for this scenario...at all. First, the EVP exit condition was simply a non-option. Second, taking the small hill was very achievable, but attack on the larger hill to gain more CVP meant the German assault would be fully exposed in open ground with the Kiwis wisely skulking. Once the MkIVB's arrive on turn three, they could make the odds of successful German rout and rally very slim. The second half of our game came down to plinking and skulking. In the end, a hyper-active Kiwi sniper made it extremely close, but the German had just enough CVP for the win. A big thanks to Paul for another well-played game where it could have gone either way.

Game End
28221
 
Last edited:

Houlie

CEO of HoulieDice (TM)
Joined
Nov 15, 2003
Messages
3,307
Reaction score
1,768
Location
Minnesota, USA
Country
llUnited States
Played J207 Unhorsed as the defending Germans versus Mark Harms Americans in our official 2nd annual President's Day face-to-face match up. Mark mentioned he hadn't played for a while so we wanted something fairly simple. The Germans look formidable in the bocage defense at the start, but the American firepower is vicious and the 2 x M8s proved pesky all game. The defenders fought a disciplined fighting withdrawal, but had lost their only two leaders by mid game through an FTR and SAN1. Mark dished out the fire, but my dice were hot pretty much all game; his were consistently poor -- he kept looking for the vise all game. Nevertheless, it went to the game's final player turn. The American cavalry group needed to rally someone for a final push, but could not. As a result, it became mathematically not possible to win giving the Germans a nail-biting win.

We both really liked the constant tenseness all game long where both sides felt like they were a moment from getting rolled. We felt it very balanced (currently 13-15 on ROAR). It was a challenging puzzle, but not overwhelming -- a solid choice for getting right into rolling dice. Mark played well, but it was hard to overcome his dice. As always, a warm thanks to Mark for a great game and being a gracious host.
 

Cult.44

Senior Member
Joined
Apr 23, 2012
Messages
828
Reaction score
460
Location
Minneapolis
First name
Mark
Country
llUnited States
Played J207 Unhorsed as the defending Germans versus Mark Harms Americans in our official 2nd annual President's Day face-to-face match up. Mark mentioned he hadn't played for a while so we wanted something fairly simple. The Germans look formidable in the bocage defense at the start, but the American firepower is vicious and the 2 x M8s proved pesky all game. The defenders fought a disciplined fighting withdrawal, but had lost their only two leaders by mid game through an FTR and SAN1. Mark dished out the fire, but my dice were hot pretty much all game; his were consistently poor -- he kept looking for the vise all game. Nevertheless, it went to the game's final player turn. The American cavalry group needed to rally someone for a final push, but could not. As a result, it became mathematically not possible to win giving the Germans a nail-biting win.

We both really liked the constant tenseness all game long where both sides felt like they were a moment from getting rolled. We felt it very balanced (currently 13-15 on ROAR). It was a challenging puzzle, but not overwhelming -- a solid choice for getting right into rolling dice. Mark played well, but it was hard to overcome his dice. As always, a warm thanks to Mark for a great game and being a gracious host.
It was a fun, tense game that I really enjoyed. Good dice, bad dice, regardless, Houlie's a tough nut to crack. Next time!
 

fenyan

Elder Member
Joined
Nov 19, 2004
Messages
868
Reaction score
1,660
Location
California
Country
llUnited States
Played a 3-player game of AP196 Silver & Bronze with an mixed American force led by 747s and 8 tanks including 2 M10 Wolverines. The Germans come from one edge with 467s and 4 Hetzers, then a turn later the opposite edge with 447s and 3 StuG (L)s. Missed the fact that I might get flanking shots on the Hetzers by setting up on the hills so I ended up using blind hexes and what developed into heavy falling snow to shield the tanks.

Mid-game, the end began when my para platoons in the woods couldn't inflict anything in the way of casualties, later I felt a bit aggravated when in two consecutive CCs I eliminated the other side but they rolled a "2" both times, resulting in leader creation which meant no, I really did not eliminate the other side! But instead my unit was eliminated and they gained a leader. But it was all fun a lot of lessons learned on my end, and great to spend most of the day playing with a couple of the great guys in our club.

There's well over a hundred hexes of buildings and the Germans need 80 points, each building controlled is worth its points in hexes, and CVPs count (minus the German losses). When we called it at the bottom of Turn 5 (of 6) they had 93 points and were going to grab more as my last counterattacks failed.

The playing area is on three maps so it kind of felt we were fighting four different battles. It's very interesting scenario.
 

william.stoppel

Elder Member
Joined
Nov 10, 2004
Messages
1,358
Reaction score
1,035
Location
Northern Virginia
Country
llUnited States
Thursday I was lucky enough to spend the day outside of Memphis for a day rolling dice with Russ. We played FT308 Luchs on the Lookout and FT310 Back to the River. Both were excellent and seemed perfectly balanced with Russ’ defending Russians winning the first one pushing the Germans over the VP cap. My Germans eeked out a win in the second when his Ami ran out of time to exit. Thx for hosting a great day of ASL! Highly recommend both scenarios
 

chris_olden

Elder Member
Joined
Jan 29, 2006
Messages
5,314
Reaction score
821
Location
Room 429
Country
llUnited States
Just finished up a fun SK playtest.
Russians vs Germans, late summer ‘43.
Panthers, and Tigers running wild.
Good times!!
 

Jplott94

Member
Joined
Jun 13, 2019
Messages
213
Reaction score
356
Location
Asheville, NC
First name
Jon
Country
llUnited States
Played ASL 195 Rocket's Red Glare with my mentor and friend Gary B who schooled me on how to set up an effective defense. I was the attacking Americans with a dozen 747s and a Jackson against Gary's SS with half as many squads but some interesting supporting heavy metal. His Wirbelwind Flakpanzer with its impressive 20 IFE provided the low and high points (from my point of view) of the game, causing the STUN/Recall of my CE M36, but MALF'ed two turns later as it broke while having one of my 747s in its sights. A really good scenario I would not mind playing again (...but as the defender!)
 

Michael R

Minor Hero
Staff member
Moderator
Joined
Feb 4, 2003
Messages
5,149
Reaction score
4,978
Location
La Belle Province
First name
Michael
Country
llCanada
I had an epic match of AP11 SWAMP CATS today at the ASO with Eric Bongiovanni from France. So many neat things happened. Of course, Eric had concealed units in the steeple. I set up my four Russian Shermans to smoke the hex and in front of the hex. Two of them were successful. One the two ISU-122 came on board, I was able to keep that position in smoke for the entire game. Eric moved most of the Germans forward from their start positions, making the early going very difficult. I had to get a bit reckless with a Sherman to give my OT-34 a safe opportunity to start toasting Germans. The OT-34 was stellar; I used it on many turns to toast somebody. Its highlight was going adjacent to two broken German squads and eliminating them with fire and then being in position to eliminate two others for FTR. I sent a Sherman after a Panther; the Sherman got behind it. There was a gun duel. Both AFV had the same firer DRM so we threw our dice to see who would fire first; I rolled an eight and Eric rolled a twelve. The Panther burned. Eric had moved a Tiger into a stone building to help encircle my 9-2 and 628 LMG combo. The 9-2 eventually died, but the Tiger died one turn later to an ambush CC by an 8-0 628 assault engineer combo (ASO adjustment). The German 9-2 died dashing across a street when it was caught by FB MG. Eric’s sniper was AWOL in about eight attempts (SAN 4). My sniper (SAN 2) came up only once late in the game and I rolled a two. It went to the church steeple containing a leader HS MMG team, pinning the squad. This helped my Russian squad advance into the steeple for overstacked CC (-1 DRM for the Germans). I think my squad achieved a K result that Eric yahtze’d, causing him to lose the HS. I told Eric he could say I diced him. As usual, however, it was the timing of the good rolls that made the difference. Eric conceded with one turn left; he had practically no troops remaining. The photo was taken after three turns were played.


28314
 

Vic Provost

Forum Guru
Joined
Sep 18, 2016
Messages
1,843
Reaction score
4,362
Location
Pittsfield, MA USA
First name
Vic
Country
llUnited States
Sounds like an epic match indeed, we are going to be publishing one of Eric's designs in Issue #57 of Dispatches from the Bunker, due out at the end of this month. It is a late war, eastern front match between elite Russians with a couple IS2 tanks vs late war SS with a Tiger 2, 2 Panthers, a Hetzer and reinforcements on both sides include MMCs and 2 x T34/85s & a Hetzer. Pipkorn's attempt looks like a real winner for us and no surprise that Eric gave you a good match, the dice are the dice, for better and for worse. Dug in IS2 tanks are hard to hit, the Russians are trying to keep buildings, kill tanks and prevent exit. Nice AAR Mike!
 

Blaze

Final Fired
Joined
Jun 12, 2004
Messages
735
Reaction score
755
Location
Pittsburgh PA
First name
Brian
Country
llUnited States
AP 197 Killer Cats and Easy Eights (Bill Sisler)

A run the gauntlet scenario. I played the Americans and won with +16 VP differential (closer than it seems in this scenario). Having a dumb luck Critical and burning a Panther on turn 2 really hurt the Germans. But Jeff gave me hell, nevertheless. Also, the Snow intensified to my advantage with the steeper LV hinderance being helpful in countering the Killer Kitty Claws (well some). In the end I took out 2 panthers and 2 of the JgPz IV/70A's. It was also helpful that all of my non-burning Sherman crews survived, some making it off board for a 4VP swing.

SM8 Smoke Dischargers. These IMO are the difference in the Scenario. Without them, it'll be a tall order for the Americans to win. Smoke often as you can. I rolled really good considering my Sherman's were generally always in motion.
 
Last edited:
Top