So what scenarios have you played Recently?

Philippe D.

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Getting a 7KIA and killing 7 units with it is one thing. The fun starts when the 8th unit is one that won't break and keeps coming at you.
 

Doug Leslie

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Played A135 Acts of Defiance as the defending Russians against Jeff Howell. For the benefit of those who have spent the last few years on Mars, this a late war scenario where a formidable German force comprised of a company of elite paratroopers backed up by a couple of platoons of 1st line Landsers is attacking a pretty decent assortment of mainly elite Russian defenders. Nothing too subtle about the German objective here; they have to eradicate all good order Russian units within a road perimeter on board 20. They are backed up by a nasty looking JagdPz IV with a 75LL gun and a 150mm assault gun. The Russians are supported by three pretty nifty T44s which have the somewhat odd combo of frontal hull armour of 18, an 85mm gun and a small target size{!). On the downside they have the mechanical reliability issues which those of us who use Russian armour on a regular basis know and hate. As if that were not enough to assist the defence, the Russians have an HIP observer directing 120mm artillery with plentiful ammunition.
But there's more! Down on the south side of the battle zone, the Russians will try to reinforce their beleaguered comrades with five 628s and a couple of 120mm assault guns. To do this, they need to cross a canal across one of two bridges. The Germans have a platoon of 838 engineers and a couple of Goliaths to try to hold off these guys.
The Russians have plenty of options when setting up the defence but I opted to defend the eastern side of the perimeter with most of my defending force.

28031

The HIP observer started on the first floor of 20DD5 with the intention of calling down death on any Germans that came down the Russian right flank. If all went well, an artillery mission centred around 20BB5 would eventually pulverise any Germans that were using that building as a jump off point for a final assault. The odd placement of squads in BB5 and DD6 is due to the fact that these are manhole locations and the Germans start the scenario with a HIP Hitler Youth HS and a Psk in the sewers that I forgot to mention earlier. I wanted to make it difficult for this to pop up anywhere in the vicinity of my AFVs.

Speaking of AFVs, they had an eventful time. One T44 survived a frontal hit by a Psk (don't often use these words!) but promptly failed its mechanical reliability check and eventually died at the hands of its own artillery as it rained down in 20CC3. Another managed to get behind the wall in 21Y9 to threaten both German AFVs further down the road and nailed the assault gun with an APCR shot before going down in close combat. The third took a critical hit from a PF followed by a dud. It then sailed across to the western side of the perimeter to help surround and break a stack led by the German 9-2 leader with the result that they were all doomed for failure to rout.

In any scenario that features a battery of 120mm artillery, the chances are that the availability or otherwise of that artillery is going to have a very major bearing on the final outcome. So it proved here. My observer gained radio contact on turn one and never lost it. He managed to call down three fire missions. The first was inaccurate but the direction of error took it to a hex adjacent to a German stack. The safest course for this stack would have been so stay in place since the observer couldn't see the base level of the SR or the stack. Jeff wasn't to know this however and the stack scattered into locations that the observer could see with predictably gory consequences. The second fire mission broke up a German assault group that formed in building CC2 while also taking out the immobilized T44 that I mentioned earlier.. The third mission landed an SR in BB5 in Russian turn four as originally planned and Jeff conceded at that point.

Overall, this is a fun scenario but much depends on how effectively the Russians can use their artillery. On this occasion, it couldn't have gone better for them.
 
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Vic Provost

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I was thinking of playing WO47 Hardened Veterans but it is in the Barricades so why are we not playing it on the HASL Map, and not on a Deluxe Geo-Board? I understand that they needed another scenario to fill out the pack but could we not find an action not on a already published HASL map? There is plenty of Stalingrad not published on HASL maps, it would have been better to have an action in the Tennis Racquet or even the Tractor Factory as MMP does not have real maps for those 2 districts. I think it is a great looking scenario, just wish it was saved for the Barricades map is all. My only very small complaint on the great recent products we just got.
 

Gunner Scott

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I would not be surprised if that scenario was probably lifted from a published HASL scenario from RB.

I was thinking of playing WO47 Hardened Veterans but it is in the Barricades so why are we not playing it on the HASL Map, and not on a Deluxe Geo-Board? I understand that they needed another scenario to fill out the pack but could we not find an action not on a already published HASL map? There is plenty of Stalingrad not published on HASL maps, it would have been better to have an action in the Tennis Racquet or even the Tractor Factory as MMP does not have real maps for those 2 districts. I think it is a great looking scenario, just wish it was saved for the Barricades map is all. My only very small complaint on the great recent products we just got.
 

Vic Provost

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Does not match up with anything I know previously published, I just think they needed an extra scenario for it and went with whatever they had for info to put it on the new boards. I would love to play it on the Barricades map someday...I'm sure it is fine scenario but if we have a HASL map of where it was fought, why not use it instead of geo-boards? Just my nit to pick today, MMP did a great job with these recent products in any event.
 

wrongway149

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I was thinking of playing WO47 Hardened Veterans but it is in the Barricades so why are we not playing it on the HASL Map, and not on a Deluxe Geo-Board? I understand that they needed another scenario to fill out the pack but could we not find an action not on a already published HASL map? There is plenty of Stalingrad not published on HASL maps, it would have been better to have an action in the Tennis Racquet or even the Tractor Factory as MMP does not have real maps for those 2 districts. I think it is a great looking scenario, just wish it was saved for the Barricades map is all. My only very small complaint on the great recent products we just got.
I just wanted to do something on Deluxe factory maps with German 838s Sardaukar infantry and Sewer rat Fremen Russians.

Most fun I've had in a long time....
 

wrongway149

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Does not match up with anything I know previously published, I just think they needed an extra scenario for it and went with whatever they had for info to put it on the new boards. I would love to play it on the Barricades map someday...I'm sure it is fine scenario but if we have a HASL map of where it was fought, why not use it instead of geo-boards? Just my nit to pick today, MMP did a great job with these recent products in any event.
Ultimately - I will take some RB scenarios and put them on these (and maybe other) DASL boards.
 

Vic Provost

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I just wanted to do something on Deluxe factory maps with German 838s Sardaukar infantry and Sewer rat Fremen Russians.

Most fun I've had in a long time....
After thinking about it, your answer makes perfect sense, gives the Deluxe Product and bit more oomph for your $. I will try to port it over to the Barricades Map at some point, there is enough in the Into/Aftermath to figure it out. Great products in any event my friend, you guys are doing great work!
 

wrongway149

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After thinking about it, your answer makes perfect sense, gives the Deluxe Product and bit more oomph for your $. I will try to port it over to the Barricades Map at some point, there is enough in the Into/Aftermath to figure it out. Great products in any event my friend, you guys are doing great work!
We have such a cornucopia of ways to experience our favorite game!

PS- I THINK hall #7, etc. is actually on the RO map.
 

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I played these scenarios in January:
PAD1, a Broken Ground effort. A teaching game for a new player. My Americans were rolled.
RPT192 from the new Rally Point. My Italians lost on the last turn.
WAR 25, from Lone Canuck's Wacht Am Rhein Volume 3. My Germans were victorious
T02, The Puma Prowls, another teaching game in which my Germans won.

Rob
 

Doug Leslie

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Played the German paratroopers in J226 Drawing the Kroh which depicts fighting during the German invasion of Crete. The German task is to clear a hill of a company of Australian defenders who are backed up, if that is the right word, by three Italian artillery pieces which, in addition to having a breakdown number of nine due to being captured, also suffer from ammunition shortage. The landings were pretty chaotic with all three wings missing their allocated drop zones despite the fact that they just needed a dr of 1-4 to land where intended. Two wings drifted so far off course that one unit was last seen heading in the direction of Corfu. The other wing drifted to a decent position to move on the hill that was being defended by the Australian defenders. The thing is that the Germans have powerful reinforcements that arrive in dribs and drabs from offboard. By turn three, the first two platoons of reinforcements were attacking the foot of the hill. In Prep Fire for the Australians they proved incapable of damaging the infantry attacking the hill with point blank fire and they also broke all three guns. My opponent clearly had higher expectations of what these guns were likely to achieve than I would and he failed his PMC before making a concession which seemed premature to me.
For the Australians, I think that the main decisions that they have to make are at set up. Thereafter they just have to blast away and hope for the best. There are a lot of good locations on the hill for a reverse slope defence and this seems to me to be the way to go. The Germans can overcome a drop that is below average due to the reinforcements that arrive over the first four turns or so which makes the fighting a little less random than in most paradrop scenarios.
 

Old Noob

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Vic Provost: Maybe the scenario took place in a section of Stalingrad not covered by the HASL maps. [A distinct possibility]
IF you can find out if it took place on a section of Stalingrad covered by a HASL mapsheet, then you can always update it
to play on that mapsheet for a future ASL Journal submission. {MMP/AH HASL mapsheets only}
 

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Since the first of the year:

  • They're Coming! D17 American Won
  • The Legrew Maneuver SP150 German Won
  • Miracle at Sinagoga RPT16 British Lost
  • Soldiers of the 62nd Army DB054 Russian Won
  • Another Tricky Day TOT33 British Lost
  • Counterstroke at Stonne A66 French Won
  • Khopka's Crossing VotG3 German Won
  • Indian Sacrifice NEWS14 German Lost
  • Before Nightfall STONNE1 French Lost
  • Lousy Crossroads HP 2 German Lost
  • Pavlov's House VotG14 Russian Lost
  • Playtest scenario
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Keeping with a disturbing trend of losing more winning but I am having a ton of fun. -- jim
I can identify with that last statement Jimā€¦.. just blasting the cobwebs out after taking an extended sabbatical to play ā€œOther stuffā€ over the last 4 months. Hopefully Iā€™ll be able to remember what and 8 on the 8 is before the Heroes Tourney in 4 weeks timeā€¦..
 

Blaze

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AP 52 Into Vienna Woods. Played it FTF with Jeffrey Malter aka (countermanCX) It's been a while for him, so we chose this as a blow out the carburetor game. I set my Soviets up as close as allowed to the German entry edge. I figured the initial Russian OOB is nothing more than a speed bump. The only thing left in the trench like was the stack of dummies. I setup the lone leader with a LMG to cover more frontage.

His strategy was to come on and hammer a hole with death stacks and flood up the hill. In theory, not a bad idea but rolling bad IFT couple that with my guys shaking off adverse MC's... One of my squads clearly earned an order of Lennin or two.

This seems like a good balanced scenario with some seesaw action. I think the key for the Germans is deploying the max (4 half squads) then attempting more deployments after setup in the Rally Phase. I think with 8 half squad SS (which are not bad) to rush on the board bump stripping. Then flood the fire-groups on with the 10-2 death stack. If the Germans, on Turn 2 can rush the trenches and clear them by turn 3 it'll be a match. At the very least the Germans need a strong foothold in the trenches otherwise they'll have a near impossible time winning by T6

I think if the Russians setup in force in the trenches they'll be in trouble. I think the Russians need to setup far forward. Some of the Russian initial force was preserved and rallied back into the fight, which was a bonus. In the end time (as always) became the enemy of the attacker in this one.

THEN the unexpected happened. While mishandling a counter it did a summersault through the air and landed on end!?!?!?!?! This was a first for me. Has this ever happened to any of you all?28106
 

MajorDomo

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AP 52 Into Vienna Woods. Played it FTF with Jeffrey Malter aka (countermanCX) It's been a while for him, so we chose this as a blow out the carburetor game. I set my Soviets up as close as allowed to the German entry edge. I figured the initial Russian OOB is nothing more than a speed bump. The only thing left in the trench like was the stack of dummies. I setup the lone leader with a LMG to cover more frontage.

His strategy was to come on and hammer a hole with death stacks and flood up the hill. In theory, not a bad idea but rolling bad IFT couple that with my guys shaking off adverse MC's... One of my squads clearly earned an order of Lennin or two.

This seems like a good balanced scenario with some seesaw action. I think the key for the Germans is deploying the max (4 half squads) then attempting more deployments after setup in the Rally Phase. I think with 8 half squad SS (which are not bad) to rush on the board bump stripping. Then flood the fire-groups on with the 10-2 death stack. If the Germans, on Turn 2 can rush the trenches and clear them by turn 3 it'll be a match. At the very least the Germans need a strong foothold in the trenches otherwise they'll have a near impossible time winning by T6

I think if the Russians setup in force in the trenches they'll be in trouble. I think the Russians need to setup far forward. Some of the Russian initial force was preserved and rallied back into the fight, which was a bonus. In the end time (as always) became the enemy of the attacker in this one.

THEN the unexpected happened. While mishandling a counter it did a summersault through the air and landed on end!?!?!?!?! This was a first for me. Has this ever happened to any of you all?View attachment 28106
He looks like a volunteer to check for vehicle bypass going forward.

Once saw ASL game next to my game where a diceroll ended up with one die standing on a corner.

Rich
 
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