A few good ones I've played lately.....
FT230 Italian Behemoth 


Italian win on their Turn 6a(7a) by exiting a total of 20 VP, 6 of which were Infantry. Small-mediumish scenario, but pretty fun. With doubled OOBs and a doubled map footprint it might well be 4-stars.
FT267 Thugny-Trugny 



French win when Germans concede during German last 1/2 turn, last French half turn was not needed. Great design with spread out VC objectives (like
FT318 Arsenal Of Communism). I like ones like these where you have to have a pretty good hunch on how much of your forces to allocate to each sector, and if/when you can speed them over to another sector in time to make a difference. The VC buildings in the larger village were never
really threatened, though their defense was kept more than honest, but F13 in the SW sector changed hands back and forth a few times. Great scenario from that pack, IMO, that hasn't really gotten many plays.
FT256 Radio X-MAS 




It only looked 'okay' on paper, but proved to be very interesting in play; especially when one can see all of the grain (SSR vineyards) on the maps (the thumbnail maps didn't show the grain/transformation). Italians win in their final APh, 7a(7a), by exiting 3 more EVP to go from 9 to 12 (11 or more needed). They only had 3 CVP of US Infantry/PRC so they earned no wiggle room in that respect. Very well designed fighting withdrawal. It proved tactically uber-interesting on how quickly the Italians must get to/cross the giant stream (SSR), what, if any, rearguard to leave behind, and what backstab defenses to set up north of it. All to then estimate how much time/fighting was needed to exit through the remaining partisans whilst Americans are shooting at you from behind. The overall balance proved to be dead-nuts, and for someone who
loves fighting withdrawals this one was a whole 'nother level of planning the timing and execution of one. Absolutely down to the wire, Italians/US/Partisans/1945, loved it!