I completely agree -- this is a fantastic scenario. Very recommended.FT 225 Blue Hell At P.A. Abries....
This one is well worth pulling out the 8 or 9 required overlays, transforming board 24 quite interestingly. Fun scenario, but excellent design, IMO. The overall balance seemed good with the final Game Turn likely deciding the victor. (Be sure to get the errata for the Italian setup parameters!)
What is this product? I'm not familiar with it.Armor Leader: Normandy CG
Lindsey and I played this interesting campaign last fall and I finally got around (remembered) to record it on in the Archives. Here’s a brief synopsis:
The majority of the fighting took place in Authie, with both sides committing significant forces. Secondary battles took place in St Contest and Gruchy. The technically superior but numerically inferior German SS were unable to gain control of Authie and suffered catastrophic losses in the attempt. The Canadians simply wore down the Germans through attrition and ultimately prevailed.
Agreed, great little scenario!Played BFP105 The Winter City.
Many have called me "a walking dictionary" over the years, but I can still admit when I learn a new word. From both your context and from the root word and prefix I was able to quickly discern the meaning. However, felicity I knew, infelicity I did not. <muffled golf clap>...an infelicity in the VC,...
I'm sure, like 90% of my vocabulary, it comes from Wodehouse--Jeeves has a lot of real zingers.Many have called me "a walking dictionary" over the years, but I can still admit when I learn a new word. From both your context and from the root word and prefix I was able to quickly discern the meaning. However, felicity I knew, infelicity I did not. <muffled golf clap>
This one is likely on the St Louis tourney list.Finished up Hazmo12 Foreign Legions with Rich Domovic; he the attacking Republicans and me the defending Nationalists on board 67. 20 Rep squads + 4 x T-26 taking on 10/3 Nat/Italian squads + 6 x Pz I. VC is to capture 11 village buildings one of which has to be the church. Rich arrayed the attackers across his start line. A scenario SSR invoked early war doctrine meaning all AFV had to move first. The Nat setup appropriately ceded some territory lest they be isolated and eliminated.
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Some early shooting broke some Reps here and there. His tanks rolled in – a pair on the northern board edge and a pair in the middle to plink away on my concealed Pz Is. A Pz I managed to hit (easy) one T-26 and snaked the TK (not easy). The Pz Is are totally outclassed, but I pegged their priority on the hoards of infantry. Over the next couple turns Rich malfed two MA and in the same rally phase attempted repair and rolled two 6s for Double Recall. By this time, I had lost three AFV destroyed + one recalled due to a double stun. The double-stun tank eliminated 3 x squads for FTR before skedaddling from the battlefield. One had an MA malf that I chose not to repair; another alive and well positioned to defend the village.
The Rep attack struggled due to some bad dice. Their infantry losses mounted with fairly modest Nat losses. Making the village assault even harder to conduct was losing the last T-26 to an LMG shot. As things looked mid-game, the Nat defense was still cohesive and reasonably strong. With Rep losses high and a number of unit broken, it was unlikely the VCs could be obtained. The Reps called off the attack.
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Despite the outcome we both remarked this was a very fun scenario and far more balanced than this particular outcome. As the Nationalist, I constantly felt under pressure with the 20 onrushing squads and four superior tanks. Another key for the defender is ensuring troops, once broken, can rout to safety and not be isolated. Thus, carefully consider the risk of an upfront defense. In retrospect, I probably would have been a little more careful with my tanks. They simply can’t go toe-to-toe with the T-26s. The fact I was able to eliminate two with a Pz I and LMG tells you how fortunate I was.
This scenario has a lot for both sides to consider. A great infantry battle with tin cans to make things very interesting. We agreed this one can go either way. I can easily see this being featured at any number of tourneys. Another wonderful scenario from the Hazmo Guys. I have been impressed by each of their scenarios I have played. Finally, thanks to Rich for another great game.