"Fire and Movement"
- Aug 20, 2003
- Reaction score
- Kernersville, NC
Trust you are well in Italy. I have managed to play face-to-face and avoid COVID for the time being. I read this old thread because I played this today and due to ROAR I gave the Germans the balance. The ATR balance allows the German to take out the two Belgian tanks without risking a dual with the two Belgian SPG's with his weak armor. However, I won fairly easy as a half-track trying to race across the bridge got hit by the LMG and burned causing the first of many problems. I agree with your analysis. Regards, Ray.Played twice WO 09 Sting them at Zingem, once per side .
Both times the Germans were soundly defeated.
Now I'm playing it for the third time (against a different opponent) and it seems the Germans again have heavy problems (we are at the end of game turn 2).
The scenario concept is nice, since there are many possible approaches to the objective, as defender or as attacker, and it is not clear what is more convenient. Hence my multiple games.
The German have basically three paths to reach 4 of the 6 victory hexes needed that are scattered on board 66. His small attacking force can be shared in any way between the three entry zones. The negative part is that all entry zones requires a lot of movement in the open and all entry hexes are directly controlled by the Belgian who have 3 LMG and one MMG. Each SW can easily place lethal fire lines and/or kill the low armored three German AFVs.
My opinion is the German in front of a competent defender cannot avoid to suffer heavy initial losses to simply enter the board.
Whatever the tactical approach is, it leads naturally to the same bad result for Germans. Even using all the tricks as vehicle smoke granades, armored assault, freezes and furious deploying it seems the VCs are too difficult. May be I miss something however. But one thing is clear: a safe and cautious approach to minimize risks in this scenario will never work since the time is not enough to make anything different than run.
Looks like the scenario can be won only by a "berserker German" that charges blindly and pray to ovewhelm the light defensive screen by numbers and by luck possibly guessing the "weak" part of the Belgian setup (usually where there are less SW deployed and where the fire lines are less effective ).
Not the best fun possible.