Shrug, as I say, played it and playtested it. I found it to be fine. I realize multiple VC's are not everyone's cup of tea, but the end result was both sides had an even shot, which is what I judge things on. Fun factor, etc are subjective, so milage varies.Really? Played DB158 A Stalinesque Christmas with my Buddy Rich. The game went 5 turns but the VC is just so tough on the Germans to defend everything. I lost as the Germans again with Rich's Russian capturing P19 and gaining 10 stone locations, the most I got in Russian CVP's was 6, so a very far cry from 13. A huge problem with the VC is I do not think you guys understand the RB locations VC requirement. Each multi hex building I17 fror example is 6 locations alone. A hex in building building K17 is worth 3 locations (celler, ground and 1st level). So the Russians just do not need to travel far afield to win. This is made worse with the Germans spread thin along the lines and thus forces them to bring on their reinforcements to either plug a gap or launch a fruitless counter attack all the while awarding the Russian two free locations due to the reinforcement entry.
It not a bad scenario, it could have been much better if the designer just did not go overboard with several multiple VC's and a very fragile defenders that would have to manage such multiple VC's. hmmmm, maybe I'll redign them and put out my own RB/RO scenario pack.