Played RO1 Blood on the Tracks, over a number of evenings on VASL.
This one is given as pretty pro-Russian on ROAR. It's hard to decide how many playings were done with the scenario erratum, which is a pretty big one (VC for the Germans essentially go from "do this and that" to "do this or that"; more specifically, "this" is "leave no Good Order MMC in this area" and "that" is "control a building in that other area"), but we went with the German balance.
The Germans have to push through a densely packed area of wooden buildings ("this" area) towards the factories to the east ("that" area). They have plenty of tools to do it: good mix of 467 and 468, good leader support (10-2), MGs, 100m OBA; with more on the way (838, 9-2, DCs, FT; a pair of Stugs). The Russians have an all-elite force to try and prevent them, with some fortifications (wire, mines, fortified buildings, trenches), and less-elite reinforcements coming from the factories (but the Germans have three turns of Stukas to slow down the reinforcements).
Oh, and the Germans have to cross a Boulevard on their first impulse, with the Russians watching.
I was the Germans. I managed to push hard on the first turns, most everything going according to plan except the OBA didn't manage to drop an early FFE (with a continuous terrain of lvl 1 buildings, and no lvl 2 terrain available, the radio cannot be placed so as to see any ground level; I had to target the few lvl 1 locations or factory tops, with the possibility that the SR would land behind a factory and be out of sight). The Russians started falling back towards the second north-south road and the factories, running the risk of being unable to rout away.
The Russians had positioned Trenches on both the South and North ends of the "this" area, as possible routing and reinforcements ways. My initial push on the north side was strong enough to capture the northern Trench and place a LMG there (an MMG would have been better as it could have reached the trench on the other side).
When my 10-2 emerged from the buildings area with his MG squads (MMG+HMG), he was met by the Russian 9-2 and two squads with MMGs, HIP on a factory rooftop (and far from my OBA SRs). This kinda stopped my impulse as even the 10-2 broke.
On my 6th turn (out of 7) I managed to enter the fortified building to the south with a single Pioneer squad (and FT), thanks to a lot of smoke. On their last turn the Russians managed to cross two (LMG) Fire Lanes to reinforce the main victory area with several squads in an area where I was a bit weaker; but while doing so, they left one of the factories on the other side defended only by the 9-2 and his one remaining squad (armed with two MMGs by then) on the rooftop. My last turn Prep Fire wounded the 9-2 and broke the squad (the 10-2 had returned), and this left the path open for a quick capture of the factory.
So, German victory after all, but this was in good part because my opponent failed to see the possibility of a quick factory capture (he could have prevented it by leaving a single reinforcement squad in a corner). Also, my attack to the south was only made possible because a FFE cleared a Wire next to a fortified building that I could not have attacked otherwise.
Overall, the scenario is tough on the Germans, but it's still pretty pleasant to play - the map and Stalingrad terrain really set the mood, and the elite Russians are a tough nut to crack.