So what scenarios have you played Recently?

The Purist

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GD1 La Guerre Finie! A scenario from the LCP Gr Deutschland Pack #1
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Mr Honus and I went through this scenario this morning. Neither side was shooting particularly well for the first two turns or so but the Germans managed to finally start hitting their targets as the number of 12s on the French side climbed. The German 37L was used more as an infantry howitzer than anti-tank gun, which helped with the dismantling of the French defences. While the Germans also malfunctioned a number of their own weapons along with a few additional 12s their 8 morale and ELR 4 kept them in the fight until they could push over the southern bridge and reinforce the blocking force in the north.

With the French infantry reduced to remnants, the Panhard killed in CC and the H-35's MA out of action, the French collapsed on Turn 8.
 

Richard Weiley

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FT S4 Dilemma on Ma Po Boulevard. My first game from the Fight For Seoul module.

USMC has a lot of firepower and the North Koreans ran out of clever traps to spring. Opponent conceded in his final turn when I broke the last units covering the north board edge and eliminated them for failure to rout leaving me with about 15 CVP worth of points that could exit unopposed. For the North Koreans the path to victory by the CVP cap appears to be unobtainable - I'd lost about 8 CVP of Marines by the end of the game. AFV elimination would appear to be the better option. I lost the Pershing in CC after using it to breach a fortified building hex. I'd already Xed out the flamethrower on its first (or second shot) and used the dozer tank to clear the GG21/22 roadblock. Once that was done I withdrew my surviving AFVs to a safe distance and let the infantry finish the job.
 

Thunderchief

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AP 83 Thai Hot

I was the Japanese. Tuomo Lukkari was the defending Thais.

The Japanese have 5 LCs to assault a defended beach, get inland and take some locations.

3 LCs bogged on the first turn - the infantry unloaded into the water and were massacred. Those who made it to the beach were also massacred.

The Japanese lost 19 CVP by the end of Thai Turn 1 Prep - I surrendered. Oh well, some games just go like that!
 

asloser

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AP 83 Thai Hot

I was the Japanese. Tuomo Lukkari was the defending Thais.

The Japanese have 5 LCs to assault a defended beach, get inland and take some locations.

3 LCs bogged on the first turn - the infantry unloaded into the water and were massacred. Those who made it to the beach were also massacred.

The Japanese lost 19 CVP by the end of Thai Turn 1 Prep - I surrendered. Oh well, some games just go like that!
Well this was the worst dicing I have given anybody in years. The two LCs that managed to unload were met with 3KIA and 1KIA results. Of course 3 KIA was enougn to kill 3 squads and leave a striped crew in the beach hex. The hex with 1KIA had random selection tie between 3 squads, the 9-1 leader made it wounded. The striped crew died in CC. So one wounded 9-1 and some some unpossessed SWs were on the beach after first game turn.

Also my defensive fire at the wading units was quite effective with the Thai MMG going into ROF rampage on the prep.
 

Cpl Uhl

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Well this was the worst dicing I have given anybody in years. The two LCs that managed to unload were met with 3KIA and 1KIA results. Of course 3 KIA was enougn to kill 3 squads and leave a striped crew in the beach hex. The hex with 1KIA had random selection tie between 3 squads, the 9-1 leader made it wounded. The striped crew died in CC. So one wounded 9-1 and some some unpossessed SWs were on the beach after first game turn.

Also my defensive fire at the wading units was quite effective with the Thai MMG going into ROF rampage on the prep.
Quite different from my recent Thai Hot experience, as the Thais. Only killed 1 HS during the landing, couldn't pass an MC, and my opponent did an excellent job of shifting around to exploit openings. Over on T3. Fun though, would play again.
 

The Purist

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Played GD2 - Operation Niwi from LCP GD Pack 1 this morning with Mr Honus.

The Belgians did a good job retreating 6 squads and 2 HS back to the town. Everything went south on turns 5 and 6 as the German 468s walked through a blizzard of Def Fire and Residual fire to kill off four squads on turn 5. Turn 6 saw a repeat with the 2.5 Belgian SE being killed in CC ambushes without German loss. The last ditch attempt by the surviving HS to taken on six German SE with 3 LMG and two leaders and advance into CC to kill a German HS for the win failed (not surprising).

Quite a fun scenario with a ROAR rating solidly in the Belgian favour,.... but then again,....
 

Richard Weiley

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FrF77 Ghostbusters. Virtual Paddington Bearz - August 2020. Pretty easy French victory. My opponent eschewed the use of the motorcycles, launching an infantry attack along the western board edge while the majority of the armour pushed down the board 42 road. The French defence was focused on this axis, the 25LL (42O5) quickly picked off two German tanks and the Laffly on this flank (42U3) got a third. The German armoured cars tried a coup de main along the lines of Captain Graebner at Arnhem. I allowed them to push through to the victory area and then picked off one with the 37 inf gun which was on level 1 in the multi-storey building (42V2/1). I used the Panhard and about five squads to bottle up the German infantry drive through the woods and when it became clear during his turn 4 movement phase that he wasn't going to be able to break through my opponent conceded.
 
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Eagle4ty

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Good scenario. But you need the Motorcycles - at least some of them IMHO.

von Marwitz
Agreed. Damn the torpedoes, full speed ahead! It pays to get the German infantry into the fight forward quickly, even it means losing a HS or two to a blitz recon.
 

JAGgamer

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"Well this was the worst dicing I have given anybody in years. "

Well, I guess I'm feeling somewhat lucky after the Magic 50mm German ATG went on its ROF parade against me, killed a sherman behind a wall on the 4th shot, and my mortar on a hill after the 2nd or 3rd shot. I lost count. I hope, one day, to roll a ROF with more than a 2 IFT for effect.
 

JoeArthur

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AP 83 Thai Hot

I was the Japanese. Tuomo Lukkari was the defending Thais.
:)
Played Sam (Cpl Uhl) at this and won in three turns. I thought it was almost impossible for the Thais once the Japanese were on shore.

Three landing craft bogging is really bad - I had just one bog and it freed itself. I did not risk the men getting out. I landed on the beach away from the VC buildings on the shore - that way I hoped to avoid the MMG and most of his troops and survive - which happily worked. Landed with minimal casualties.

Once the Japanese were on shore they did what they do best - CC'd everyone they could move to, got the ambush, killed and survived. They even managed to get to a position to put fire on the Thai road entry hex where their guns and trucks come on.......

I'd give it another go - those dice killed you.
 

Thunderchief

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:)
Played Sam (Cpl Uhl) at this and won in three turns. I thought it was almost impossible for the Thais once the Japanese were on shore.

Three landing craft bogging is really bad - I had just one bog and it freed itself. I did not risk the men getting out. I landed on the beach away from the VC buildings on the shore - that way I hoped to avoid the MMG and most of his troops and survive - which happily worked. Landed with minimal casualties.

Once the Japanese were on shore they did what they do best - CC'd everyone they could move to, got the ambush, killed and survived. They even managed to get to a position to put fire on the Thai road entry hex where their guns and trucks come on.......

I'd give it another go - those dice killed you.
Agree, but maybe some other time. I'm not against giving scenarios another go.
 

Eagle4ty

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I have played that twice now and do not know how the Germans can win.............
Played twice, once as Germans, once as French. Won both playings. The key to the German victory IIRC was getting some German infantry up quickly and being rather aggressive (almost reckless) with the ACs & Pz IIs and denying the exit of either of the Lafflys.
 

von Marwitz

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I have played that twice now and do not know how the Germans can win.............
I have played this twice, too, a couple of years ago. It seems, that I have won it twice as the Germans - see AAR of the second playing here.

Here's the AAR of my first playing:

A very interesting and fast paced 1940 scenario. An elite German recon element with Motorcycles, some tanks and reinforcing ACs must rush forward to establish some forward fire base to win. A force of French infantry with an 25LL AT gun and more importantly two Laffly W15T CC ATG-trucks with a deadly 47L gun lurk to foil that audacious push. As the Germans have no time to lose, the speedy push forward will be hair-raising for the Motorcyclists.

Basically, the Germans can select two axis of advance, one of them leading through a valley. The French are in a pinch where to put their Schwerpunkt on the initial defence. The VPs required by the Germans to win are no piece of cake and can be raised higher if the French elect to drive one or both of their Laffly ATG-trucks offboard. Furthermore, the French have the option to set up with only some units on board and reinforce with the rest on either flank on their turn 1. So lots of options and things to think about for both sides.

In our game, my Germans selected the route through the valley hoping to dive out of LOS of some French FP or Guns. Despite I took some pains to stay clear from RFP harrowing the Motorcyclists, it is near impossible to avoid them. My plan was to have some of them dismount early, crush the "central" French defenders and then push through and remount to hunker down in the eastern patch of woods in the victory area.

Unfortunately, the French failed to break as they were supposed to, but on the other hand I got most of my units into the valley safely. I looked at emerging out of the southern end of the vally with some anxiety as only the 25LL ATG had yet been discovered. Promptly, one of my tanks was killed when it drove out of the vally right into the sights of one of the dreaded ATG-trucks. One of the reinforcing ACs sped forward to deal with that truck from behind by OVR only to be CH'ed by the French Truck's IF shot. At least it was shrouded by Smoke of my Wreck Blaze now. Some of my tanks rather placed SMOKE than moving to cover the exit of the valley for the rest of the force. This worked pretty well, so that I could squeeze through with three tanks and one AC along with quite a number of infantry before the French could block my path.

Now, of course, every French unit in creation was hellbent on rushing to the eastern victory area and both my rearguard infantry units barely out or in the valley along with the last infantry which had reached the outskirts of the Eastern "Victory Woods" were hard pressed. My tanks and the AC darted out and back into the forest in the attempt to break some infantry with a bit success but on the other hand breaking two 75* MAs while doing so.

As an added twist, the German AFV need to be STOPPED in the victory area, which means they need to reach it by the end of German T4. And the French move last in T5... The game was very tight until the end. One of the Lafflys that had started on the "wrong flank" moved offboard, upping the German VC requirement by 3 to 21. The French AC audaciously OVRed a squad in the same hex with a German AC and planned to add a second OVR to that but got killed after leaving the first OVR hex. The German AC kept their nerve after this unnerving move through their hex and managed to break a dangerous French stack aiming to attack it during the last CC phase. This was probably the desicive attack. But still, the game was undecided as a CX French crew could take out a German tank with a HS escort. This it did not manage, so the Germans won accumulating 25VP with 21 required. It was very close...

Great fun, great scenario. My recommendation.

Cheers,
von Marwitz
 
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MajorDomo

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I have played that twice now and do not know how the Germans can win.............
I am with you. Played it twice as French, both easy wins.

My defense made the motorcycles run through shots and residual. The Laffy's behind the valley and a MMG in a level one building behind town provided long range support The Laffys picked off exposed AFVs.

ROAR has it about 31-22 French, which is about 60%. I think it is about 75% with a good French setup.
 

JoeArthur

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von Marwitz - the AAR you give above is virtually what happened in the second game I played. I was the French and had kept in reserve one platoon plus officer who entered on that side of the board. That and the AC managed to hold the Germans in the valley / on the lip of the valley for a French win. I think your opponent missed a trick by not having some troops enter on Turn 1.

Rich - if anyone can construct a defense that nobody can get through - it's you :)
 

Fort

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I am with you. Played it twice as French, both easy wins.

My defense made the motorcycles run through shots and residual. The Laffy's behind the valley and a MMG in a level one building behind town provided long range support The Laffys picked off exposed AFVs.

ROAR has it about 31-22 French, which is about 60%. I think it is about 75% with a good French setup.
Gotta agree. The French are the side to play if your life depends on it.
 

Houlie

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Played a couple games recently. Played FrF97 Wrecking the Rentals as the attacking Russians against Curtis Brooks' Germans. Despite a pretty decent plan to get through the initial defensive belt, I had a really tough Turn 1. It got worse and nothing seemed to go right from then on. I was pretty much wiped off the map, despite still having a chance mid game. Sometimes games just go like that. Well played by Curtis, as usual.

Today, I finished up HF1 Black Day in Hatten as the attacking Americans in Round 3 of the Ersatz League versus Lionel Colin. What an awesome scenario -- down to the final CC. I was able to get a key pin with a sneaky LOS on an 8-0/DC assault moving adjacent to a VC building with a FinalFired 666/MMG. A break from the DC in AdvF may well have spelled disaster as a 247 assault moved adjacent. The 666 would had to have risked FPF on the 247 had the leader not pinned. The tightest of outcomes! My thanks to a very well-played game from Lionel who was a pleasure to play.
 
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