Got my toes wet in Korea by playing 208 The Grist Mill. I wouldn't say this is a good introductory scenario to Korea since it plays pretty much like an early WWII Americans vs early war Russians, but still, it is an easy first scenario to try this theater out. Other than a rice paddy near the set up area, though, I just didn't get a new theater vibe. That's not a criticism, it's just an observation. Having said that, I played as the Americans. I usually play as the Axis (no reason, that's just the way my friend and I do it) so post war we decided to switch sides. I have to say I am a bit rusty with the US. I forgot how brittle the 6 ML squads are. Sure, the Italians are as well, but usually I get a bunch of them in a scenario. Six US squads vs 14 North Koreans was tough. My set up forced my friend to send a group of his troops into the gully. I kind of hoped that would happen due to the movement cost. My MTR team broke the first time they were shot at early in the game and I promptly lost that asset the rest of the scenario. I had some decent shots throughout the game - never with rate sadly, but that damn North Korean commissar brought back every broken guy sent his way. With too many targets and not enough unbroken troops to hold them back, my last green squad died in the victory building during CC on the top of the last turn. All I had left was a half squad manning the ammunition shortage broken 50 cal. He broke in the ensuing DFPh and that was that. Not a bad scenario, but way too small for my tastes. I think the Americans need a lot to go right (rate, anyone? pass a NMC?) for them to make a game of it. I'd still recommend it for either side. It plays super fast and my friend and I both enjoyed it. Next, on to something more meaty.