Last weekend was the "Tiger Meet" in Normandy, France - so I got time to play a 4 FtF games, which is likely to be at least half my games this year. Hatten in Flames saw a lot of play, and seemed to be very well appreciated.
HF2 Bertoldo the Brave: played this as the Americans. The Germans have to esentially capture three crossroads in the village. My setup was probably very far from optimal; the Germans managed to advance very quickly on my left (north) side. I didn't know what to do with my M18GMCs for fear of the Panthers and Panzerfausts, so the Panthers were a big threats. Fortunately for me, my opponent made a big mistake with one of them, offering me a side shot with a BAZ by starting and changing VCA without first entering a new hex (so, no Motion DRM). I still lost a lot of my troops for Failure to Rout in the northern crossroad, and barely managed to hang to the last one (we didn't finish this game 100%, but it was very likely a win for me).
HF6 Jackpot Jones: played this one as the Germans, on the attack. This game had a lot of unexpected events, some good, some bad (so, it kinda evened out overall). I lost my Panther early on to a lucky CH, then one of my PzIV, but managed to kill all 3 M18s. My opponent managed to keep a lot of his squads concealed very late into the game in the victory buildings, and in the end I failed to capture enough. Great scenario though.
BFP84 Kreida Station: played this as the attacking Germans. Right from the start the Russians were in a tough position - the Germans have a huge amount of fire power, and the scenario is long enough that they don't have to decide too early on how much force to send to each of the objectives. We ended up playing only 5 or 6 turns (out of 8), and by this time only one of the victory buildings was still in Russian hands, with very few losses on the German side and plenty on the Russians. We might have missed something; the ROAR results are pretty balanced, but I don't see how that is possible. The game was not bad, but a bit one-sided.
ASL14 Silence that Gun: an oooooold scenario, originally from Paratrooper, and probably one of the first I ever played - in this case, we were looking for something that could be played quickly. Again I was attacking with the Americans; the Germans put up a good defense, but they are very brittle (2nd line and Conscripts, with ELR 2 and no possible depth in their defense - not a comfortable position). It took some time and a few lucky rolls, but they ended up breaking and dying en masse, and I got to the victory conditions in a pretty good shape.