For the VASL "tournament" organised on the French ASL forum, I played two scenarios on the Soviet-Japanese war of 1945 (each round has a theme and this was the theme for this round): FrF24/BoF12 Forging Spetsnaz, and FrF60 A War of their Own.
Both scenarios were a lot of fun to play, and both were decided by the very last turn. Both were Japanese wins, in fact.
In Forging Spetsnaz, the "reinforcing" 527 were absolutely slaughtered on their way to the canal - out of 9 initial squads, only 1 managed to reach it, and all they collectively accomplished was to stripe a Gun Crew. Things became a bit tougher for the Japanese when they had to attack the 628 at close range, though, but they managed to break the final squad "guarding" one of the bridges, for the win.
In A War of their Own, the initial massed assault on the Russian defending Guns (in the form of a Banzai Charge closely followed by Overruns by the whole Japanese armored force) went very poorly, resulting in a lot of dead Japanese (both Infantry and Armor) - but the Guns were taken out. Then the dice were a little more favorable to the Japanese, until the very end of the Russians' last turn, when they managed to place 3 unbroken squads in the contested victory zone (the Russians only needed one unbroken MMC in the area to win at the end of the last Japanese turn) - and to tie up one of the last Japanese squads in CC with a wounded 8-0(!). In the end, though, after the Japanese Guns exhausted their Intensive Fire capability, and after a DC Hero managed to take out one of the squads, it all came down to a Close Combat between a Berserk Russian 447 and everything that remained of the Japanese OB, namely:
* two CHI-HA tanks (in Motion)
* one 9-0
* one 4-4-7
* one 1-2-6
In the sequential CC the Russian tried to take out the whole Japanese Infantry, and failed; and the Japanese managed to kill the Berserkers, winning the game in the very last CC of the very last turn.