AP62 Shouting Into The Storm
View attachment 47756
Grim late war 1945 action. For once, the Germans are on the offensive on a local counterattack AND they have the equipment and troops for some fearsome punch. On the other side, it is elite Russians holed up in a village, whose task it is to keep the Germans out. The Germans need to control two crossroads and two buildings. Somewhat special is, that the Germans have to cross that ONE bridge across a fridgid stream or pass through the stream which is very unpleasant for infantry. To boot, the Russians cannot set up much to defend up front. So the Germans will eventually force the bridge, and they better do so quickly. Later on they need the time to root the Russians out of stone buildings. The scenario has variable OoBs where both sides may opt to select one of two choices for two sets of forces each. This one's got King Tigers, IS-2m's, FT, DC, .50Cal, 9-2 leaders for both sides, a German 9-2 AL, Assault Engineers, AT mines - you name it. Plenty of toys for both sides. To boot, as of end of Oct. 2014, ROAR has this extremely balanced with 50 German to 49 Russian wins coupled with an Excitement Rating of 7.5 out of 10 which is very good. For various reasons, my game was spread out over considerable time via VASL, so I do not remember all details. All in all, I was favored by the dice for sure.
I agressively pushed forward to close in with the Russians. Despite their high quality of troops and equimpent, they don't have enough to cover, that is hold, everything, so it is likely that the game will develop into a slug-out about one of the two victory buildings. The Russians were trying to delay me in the south and building a castle in the north. After securing the south, the Germans had to hurry north to be able to help in time to attack the "castle" with overwhelming odds.
One highlight of our playing worthy to make it into ASL folklore forever is the following:
A CX German 238 moved and captured an unpossessed Russain 57LL ATG. They turned it around during the APh with the intent to aquire a hex where the Russian menace (9-2, 458+.50Cal concealed) was lurking in the "castle" to cover the street I had to cross. I forgot that there would be no AQ at all if firing ITT until after I rolled. This actually was a Basic TH of 8 +17 (!!!) shot - a feat to pull off in itself:
- Fire during APh (+2)
- Captured (+2)
- Unqualified Use (+2)
- CX (+1)
- Stone Building (+3)
- Concealed Target (+2)
- CA change for 3 hexspines (+5)
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- TOTAL = +17
My Fallschirmjäger aimed with a vengeance, though, and rolled Snakes followed by a subsequent dr of 1 for an improbable Critical Hit. 14FP -3! Random Selection hits... the enemy 9-2!! The result is a 3MC which the Leader shrugs off as does his .50Cal toting squad both unpinned... I got the Acquisition, though.
Wasn't that the plan in the first place? :nuts:
It came down to the last German half turn with several 36FP+ shots directed by 9-2 leaders from both sides at Point Blank range within the last victory building that only did not result in immediate annihilation for both sides because of the presence of SMOKE. In the end, though, all Russians broke and were eliminated for FtR giving the Germans Control of the Building and the win. In fact, in this scenario I managed to destroy the entire Russian OoB. Can't remember when I last (if ever) pulled this off. Although my opponent disagrees, I think that things could still have gone awry for the Germans late in the game if my kill stack would have been broken by his 36FP+4 shot. Whatever.
For sure, I can recommend this scenario for play despite it being probably a bit more fun for the Germans. Toys, excitement, balance. What is there not to like?
von Marwitz