Or this?The truth of the matter is we probably spent more making the Normandy 2.0 Upgrade than we will receive in revenues from it at $10 a unit. Does anybody think it's a good idea for us to lose money on what we produce? I mean, really... how long do you think we'll continue supporting a small, rather whiney niche market AND lose money doing it?
So, at first he claims they won't make the money back they spent. then he claims he was at his 12 month goal in 3 days???As a sidebar for Mr. Redwolf. Since there are NO numbers, even wildly silly numbers, available to you for the Upgrade... here's something for you to chew on. Normandy 2.0 Upgrades sales are doing quite well. Within the 3 days we were nearly at our 12 month minimum sales goal.
Isn't the first statement addressing people who want the upgrade for free? If so, then it has nothing to do with whether or not they made money on the upgrade. Does it? One is saying if they gave the upgrade for free they would lose money. The other is saying since they didn't they exceeded their internal projections. Which, in my opinion, is a good thing. It will encourage them to continue doing it and not making any of the WW2 obsolete.So which is the real truth?
So, at first he claims they won't make the money back they spent. then he claims he was at his 12 month goal in 3 days???
I usually tell people that are obvious liars "You might want to put a little more effort into it if you have decided it is going to be part of your business model".
I'm so busy right now my head is spinning. Maybe when the month is over I'd do it if offered.Maybe Elvis needs to polish off his Marketing resume and get it under BF consideration.
No. It's stating some 'truth' supposedly. This is from his first hissy fit about a few people thinking the upgrade should be free, but it is he himself stating that in actuality, even IF people pay, it's a loser. He is basically going into his self-sympathy mode.Isn't the first statement addressing people who want the upgrade for free? If so, then it has nothing to do with whether or not they made money on the upgrade. Does it? One is saying if they gave the upgrade for free they would lose money. The other is saying since they didn't they exceeded their internal projections. Which, in my opinion, is a good thing. It will encourage them to continue doing it and not making any of the WW2 obsolete.
It only says that the expectations they set were at a level that didn't make them money (off the 2.0 patch for CMBN).So which is the real truth?
Or this?
So, at first he claims they won't make the money back they spent. then he claims he was at his 12 month goal in 3 days???
I agree with that. You need to be extremely bull-headed to survive in that echo chamber.Redwolf isn't stupid. Bull-headed would be more accurate.
That's another thing that I've been saying. CM, as in the current mainline CMx2 WW2 game, should be more expensive if they want to serve their current clients only. Current clients are people who are grognards but not so much that they dislike any 3D game, and have the dedication to build the muscle memory to get along with the interface. I don't mean that in any negative way. The UI is certainly usable once muscle memory kicks in, it's just bloody awful when you are used to better. Such people won't make it past the demo.What I don't get wrt. pricing is the apparent belief in "fairness" as a basis for deciding price. Doesn't 'Moon', or whomever makes the call on such things, know basic economics and understand that there's an optimal income based on the price per AND the amount of sold units? Panther Games also made that kind of 'fairness' argument when they sold Command Ops for ~90$ per unit, and nobody bought it.
Yes, they are market-limited yet they won't acknowledge that it has anything to do with themselves. It's easy to pounce on their limited market constituents and use Redwolf as a whipping boy. They really need to get the basics down and stop over-thinking their business. But the real truth is that most private companies are mismanaged and smaller ones are the worst. All BF needs is some nepotism and they could be the poster-boy for what is wrong with American companies.That's another thing that I've been saying. CM, as in the current mainline CMx2 WW2 game, should be more expensive if they want to serve their current clients only. Current clients are people who are grognards but not so much that they dislike any 3D game, and have the dedication to build the muscle memory to get along with the interface. I don't mean that in any negative way. The UI is certainly usable once muscle memory kicks in, it's just bloody awful when you are used to better. Such people won't make it past the demo.
That small, tight group will have to fork out the money to sustain development of the game, and that amount of money needed there is more than what we currently pay. The Steel Beasts crowd has already swallowed that pill.
At least BFC had the guts to properly charge for the 2.0 CMBN patch.
It's regrettable that people are buying into that marketing ploy.Well the thing is that the whole pricing scheme isn't my idea.
When BFC released CMAK Steve expected that fewer people would be interested because of the theater and because it was an end-of-line game. They then priced CMAK lower than the other CMx1 games although there was a full set of stuff in there (CMBB had overkill amounts of gear, of course).
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What do you mean? CMBB has massive amounts of equipment and troop types, how exactly is that a "marketing ploy"?! I guess I fell for it hook line and sinker...It's regrettable that people are buying into that marketing ploy.
People would have payed for a new game with an upgraded engine and the same units (and scenario compatibility).Well, I loved CMBB and all of its content, but I have to say it was not a great sales model for BFC--buy one game with everything on the East Front for $50 and you don't need to buy anything else, ever... It was in my view the best deal in wargaming, ever, and we shouldn't expect to see it again. Personally I don't mind buying different games, modules, packs, updates, whatever, but I do wish we could then use them all together (particularly maps). Having four different fragmented East Front games will be a pain.
Actually, I don't think that that is how most games in the world operate. AFAIK, most games provide a base game and then sell expansion packs or whatever you call them with new content. BFC could never charge enough for a game to make money if they include every unit from the East Front for the whole war, as in CMBB.People would have payed for a new game with an upgraded engine and the same units (and scenario compatibility).
This is how most games in the world operate.