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Anyone interested in playtesting some rules for Snipers for ASLSK? I slimmed (mildly) the rules from the ASLRB and wrote some of it in plain English. Since the ASLSKs don't come with counters, I created simple templates for use (a savvy graphics person could easily crush my work but they function). In the absence of SAN being set for each scenario, I created a random SAN generator based on mapsheet topography - it's not scientific or necessarily historically accurate. In nutshell, denser terrain (city vs. countryside) stands a great chance for, and higher SAN. Or you can compare scenarios to similar full ASL ones to predict SAN. I've proofed the rough draft but I'm sure it still needs some work. The counter scans should print the correct size. Eh? I don't want to make ASLSK full ASL but the Sniper component is cool, adds drama, and as a Combat Commander player as well (forgive me), I like the unpredictability.