sN and CC

buser333

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If a vehicle equipped with sN drives into an enemy-occupied hex in MPh, remains in motion, and survives until CCPh, does it attack with sN at 8 or 16 on the IFT?
 

clubby

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It attacks with sN only in CC. It has to be BU. It attacks everybody in the hex at 16 FP with no TEM I believe.
 

buser333

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I suspect it attacks with 8 per D2.42, but the definition of FP in the index refers to A1.21, which only refers to Infantry.
 

clubby

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11.622 CLOSE DEFENSE WEAPON SYSTEM: Beginning in July 1944, certain German AFV are equipped with a close defense anti-personnel projector (Nahverteidigungswaffe) in their turret roof. It can be used to make a HE attack on the IFT if the AFV is BU, but only during the CCPh after the AFV or its Personnel Escort has been attacked in that CCPh (11.31) [EXC: an AFV may fire a Nahverteidigungswaffe before being attacked if it qualifies as the Ambusher; ]1.4].16 An AFV with this capability is identified by the symbol "sN" on the back of its counter. If fired (see D13.3), it must attack all unarmored units in its Location (including friendly Personnel/Vulnerable PRC/unarmored vehicle) with 16 factors on the IFT. A Close Defense Weapon System attack cannot be combined with any other form of FP. No To Hit DR is necessary, but if the Original IFT DR is > its Usage Number there is no effect (see D13.34). Despite the use of the IFT, TEM/SMOKE/ other LOS Hindrances never apply to the resolution of a CC attack.
 

Vinnie

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16 but it has to be attacked as well. If you need to survive, you can always forgo your cc attack.
 

buser333

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16 but it has to be attacked as well. If you need to survive, you can always forgo your cc attack.
That was going to be my next question so you beat me to the punch.
Does an sN attack apply even to an enemy in an upper level location?
 

clubby

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I'll just forward any possible answers to Vinnie from now on. ;)
 

von Marwitz

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16 but it has to be attacked as well. If you need to survive, you can always forgo your cc attack.
Exactly.

So if you find your poor bloody infantry in the same hex with some late war sN-equipped mean-machine, the choice if you want to eat the 16FP sN attack lies basically with the infantry. CC with AFV is sequential. Probably unlikely, that the infantry is ambushed by the AFV... So if your 'infantry goes first' and decides not to attack in CC, then the deadly sN must stay idle and cannot attack. In case of StuGs or a Jagdpather, for example, the usable MG-armament for CC besides the sN is weak or even non-existent.

So your infantry might just decide to sit there. Then the AFV is bound by target selections limits as well as your infantry. Which might be of more benefit to you than him depending on the situation.

von Marwitz
 
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clubby

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There's nothing better than your opponent using his best laid plan to get into your hex for CC against your AFV only to find out you have sN because he forgot to read Chapter H. :D
 

Binchois

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There's nothing better than your opponent using his best laid plan to get into your hex for CC against your AFV only to find out you have sN because he forgot to read Chapter H. :D
Ha! ...and nothing worse than when you have it ready to surprise his CC-ers, but you don't survive to use it!
 

von Marwitz

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There's nothing better than your opponent using his best laid plan to get into your hex for CC against your AFV only to find out you have sN because he forgot to read Chapter H. :D
For the mechanics of the sN in CC you would have to read Chapter A11.622, though.

Still, you are correct in pointing out that one should ALWAYS look up what Chapter H has to offer on the vehicles involved in the scenario one is playing.

von Marwitz
 

von Marwitz

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Pronounced "Snoogieboppers" in English. yep
I thought "Snoogiewoofer". Albeit you've gotta admit that "Nahverteidigungswaffe" sounds much more menacing... :cool:

This?
"Me gonna poof the Snoogiewoofer." :thumbsdown:

Or that?
"Der rücksichtslose Einsatz der Nahverteidigungswaffe muß bis zum Äußersten getrieben werden!" :thumbsup:

von Marwitz
 

ReggieRed

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Still, you are correct in pointing out that one should ALWAYS look up what Chapter H has to offer on the vehicles involved in the scenario one is playing.
von Marwitz
Or you can do what a lazy SOB like me does and just hit the CTRL-I key in VASL...:)
 

von Marwitz

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Or you can do what a lazy SOB like me does and just hit the CTRL-I key in VASL...:)
In my setup files, I have one gun/vehicle per type above the playing area with CTRL-I activated for the purpose.

However, CTRL-I does not always provide all necessary information for the given vehicle (think of CA information for particular vehicles, certain inherent armament/crew that may leave the vehicle to take counter form, etc.).

So despite CTRL-I for VASL, Ch H still rules supreme.

von Marwitz
 
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