von Marwitz
Forum Guru
This goes out to the hive-mind:
Trying to wrap my head around the specifics of SMOKE and Drifting SMOKE in Hills, for which exist a couple of Q&A. Based on one of them, I will pose some questions to check my understanding. Whenever the questions are resolved, I will edit my original post to give the correct answers, so that later this post can be used as a reference by everyone should such questions come up again.
These are the basic rules:
B24.4 HEIGHT & DURATION: Conventional smoke is treated as a two level Hindrance to LOS and does not Hinder LOS occurring above that elevation. Smoke in a terrain/wreck Blaze hex is a four level LOS Hindrance [EXC: in a mild breeze it is a two level LOS Hindrance]. WP is a four level LOS Hindrance (even in a mild breeze). SMOKE does not block LOS [EXC: B.10]. White Dispersed SMOKE is removed at the start of the owning player's next PFPh. His white SMOKE counters are then flipped over to the white Dispersed side.
A24.61 DRIFT: Original SMOKE sources (other than SMOKE Grenades which do not last long enough to drift) are differentiated from drifting Dispersed SMOKE by using white counters for original SMOKE [EXC: a Wreck/Terrain Blaze needs no original Smoke counter] and gray counters for drifting SMOKE. Whenever there is a Mild Breeze, Dispersed SMOKE drifts from any original SMOKE source [EXC: to/from non-rooftop Locations of an Interior Building hex] at the start of the game's first RPh and at the start of every AFPh. Drifting SMOKE consists of a number of Dispersed SMOKE counters equal to the Hindrance DRM of the original SMOKE placed directly downwind from the original SMOKE source (even if the original SMOKE source was Dispersed). All drifting Smoke is a Hindrance up to two levels higher, and drifting WP up to four levels higher, than the Location it occupies, but never a Hindrance at levels below the Location of the original SMOKE source. Drifting SMOKE is removed immediately when the original SMOKE source is removed or when the wind changes direction or force. Whenever the original SMOKE source becomes Dispersed SMOKE, the number of gray Dispersed SMOKE counters drifting from it is decreased by removal of the furthest Dispersed SMOKE counter emanating from it (thus keeping the number of drifting SMOKE counters equal to the Hindrance DRM of that original SMOKE source). Smoke drifting from a Wreck/Terrain Blaze is treated identically to that from an original white Smoke counter.
This is the Q&A:
Another Q&A for this same terrain:
A24 - SMOKE
If original SMOKE is placed on a level 2 hill hex with a crest line to level 1, does the SMOKE rise from both levels,
A: Yes
e.g. assuming SMOKE in 2F7, will a shot from 2E7 to 2F8 be hindered by the SMOKE?
A: Yes
Situation 1:
F7 is the original SMOKE source, a Level 2 hill in the center with a crestline to Level 1 within F7.
F8 is a Level 1 hill with a crestline to Level 0 towards F9.
F9 is a Level 0 hex.
The Level counters are supposed to indicate the Base Level of the SMOKE.
Questions for Situation 1:
Is the following correct?
1. In F7 the Base Level of the original SMOKE is Level 2, but nevertheless is also exists in the Level 1 portions of the hex.
2. Therefore, fire from a unit in E8 to G8 is hindered by the SMOKE in F7.
3. In F8 the Base Level of the original SMOKE is Level 2, as such a unit in G8 has unhindered LOS across the Woods in E9.
Situation 2:
F6 is the original SMOKE source, a Level 1 hill hex (with no relevant Crest Line for our purposes).
F7 is a Level 2 hill in the center with a crestline to Level 1 within F7.
F8 is a Level 1 hill with a crestline to Level 0 towards F9.
F9 is a Level 0 hex.
The Level counters are supposed to indicate the Base Level of the SMOKE.
Questions for Situation 2:
Is the following correct?
4. As F6 is a Level 1 hill the Base Level of the original SMOKE is Level 1. As per A24.61 "All drifting Smoke is a Hindrance up to two levels higher, and drifting WP up to four levels higher, than the Location it occupies, but never a Hindrance at levels below the Location of the original SMOKE source." Consequently, the Base Level of the Drifting Smoke in F8 is Level 1.
TIA,
von Marwitz
Trying to wrap my head around the specifics of SMOKE and Drifting SMOKE in Hills, for which exist a couple of Q&A. Based on one of them, I will pose some questions to check my understanding. Whenever the questions are resolved, I will edit my original post to give the correct answers, so that later this post can be used as a reference by everyone should such questions come up again.
These are the basic rules:
B24.4 HEIGHT & DURATION: Conventional smoke is treated as a two level Hindrance to LOS and does not Hinder LOS occurring above that elevation. Smoke in a terrain/wreck Blaze hex is a four level LOS Hindrance [EXC: in a mild breeze it is a two level LOS Hindrance]. WP is a four level LOS Hindrance (even in a mild breeze). SMOKE does not block LOS [EXC: B.10]. White Dispersed SMOKE is removed at the start of the owning player's next PFPh. His white SMOKE counters are then flipped over to the white Dispersed side.
A24.61 DRIFT: Original SMOKE sources (other than SMOKE Grenades which do not last long enough to drift) are differentiated from drifting Dispersed SMOKE by using white counters for original SMOKE [EXC: a Wreck/Terrain Blaze needs no original Smoke counter] and gray counters for drifting SMOKE. Whenever there is a Mild Breeze, Dispersed SMOKE drifts from any original SMOKE source [EXC: to/from non-rooftop Locations of an Interior Building hex] at the start of the game's first RPh and at the start of every AFPh. Drifting SMOKE consists of a number of Dispersed SMOKE counters equal to the Hindrance DRM of the original SMOKE placed directly downwind from the original SMOKE source (even if the original SMOKE source was Dispersed). All drifting Smoke is a Hindrance up to two levels higher, and drifting WP up to four levels higher, than the Location it occupies, but never a Hindrance at levels below the Location of the original SMOKE source. Drifting SMOKE is removed immediately when the original SMOKE source is removed or when the wind changes direction or force. Whenever the original SMOKE source becomes Dispersed SMOKE, the number of gray Dispersed SMOKE counters drifting from it is decreased by removal of the furthest Dispersed SMOKE counter emanating from it (thus keeping the number of drifting SMOKE counters equal to the Hindrance DRM of that original SMOKE source). Smoke drifting from a Wreck/Terrain Blaze is treated identically to that from an original white Smoke counter.
This is the Q&A:
Another Q&A for this same terrain:
A24 - SMOKE
If original SMOKE is placed on a level 2 hill hex with a crest line to level 1, does the SMOKE rise from both levels,
A: Yes
e.g. assuming SMOKE in 2F7, will a shot from 2E7 to 2F8 be hindered by the SMOKE?
A: Yes
Situation 1:
F7 is the original SMOKE source, a Level 2 hill in the center with a crestline to Level 1 within F7.
F8 is a Level 1 hill with a crestline to Level 0 towards F9.
F9 is a Level 0 hex.
The Level counters are supposed to indicate the Base Level of the SMOKE.
Questions for Situation 1:
Is the following correct?
1. In F7 the Base Level of the original SMOKE is Level 2, but nevertheless is also exists in the Level 1 portions of the hex.
2. Therefore, fire from a unit in E8 to G8 is hindered by the SMOKE in F7.
3. In F8 the Base Level of the original SMOKE is Level 2, as such a unit in G8 has unhindered LOS across the Woods in E9.
Situation 2:
F6 is the original SMOKE source, a Level 1 hill hex (with no relevant Crest Line for our purposes).
F7 is a Level 2 hill in the center with a crestline to Level 1 within F7.
F8 is a Level 1 hill with a crestline to Level 0 towards F9.
F9 is a Level 0 hex.
The Level counters are supposed to indicate the Base Level of the SMOKE.
Questions for Situation 2:
Is the following correct?
4. As F6 is a Level 1 hill the Base Level of the original SMOKE is Level 1. As per A24.61 "All drifting Smoke is a Hindrance up to two levels higher, and drifting WP up to four levels higher, than the Location it occupies, but never a Hindrance at levels below the Location of the original SMOKE source." Consequently, the Base Level of the Drifting Smoke in F8 is Level 1.
TIA,
von Marwitz
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