Jeffhew
"Aut Vincere Aut Mori"
I am getting back into ASL after a 20 or so year hiatus. I have been searching and reading as much info as I can to get back up to speed. Fortunately, this site has a plethora of articles and player aids to make this transition as painless as possible.
I have come across numerous articles on the "sleazy" tactics used by some, but this one on skulking seems to have a number of supporters on both sides of the argument. I know I am probably opening up a heated debate but I would really like to hear the opinions of both newbies and veterans alike.
As I see it, moving in and out of the LOS of enemy units to deny fire opportunities seems a valid tactic. I think that it is pretty realistic to expect your enemy to try to deny you a clear shot, however, I also try to look at the scale of the game. 40 meters per hex and 2 minutes per turn. Would someone really run 130 feet away and back to accomplish this.
Of course, I could be WAY off base here so, if I am, please be gentle. I am, after all, learning all over again.
Thanks,
Jeff
I have come across numerous articles on the "sleazy" tactics used by some, but this one on skulking seems to have a number of supporters on both sides of the argument. I know I am probably opening up a heated debate but I would really like to hear the opinions of both newbies and veterans alike.
As I see it, moving in and out of the LOS of enemy units to deny fire opportunities seems a valid tactic. I think that it is pretty realistic to expect your enemy to try to deny you a clear shot, however, I also try to look at the scale of the game. 40 meters per hex and 2 minutes per turn. Would someone really run 130 feet away and back to accomplish this.
Of course, I could be WAY off base here so, if I am, please be gentle. I am, after all, learning all over again.
Thanks,
Jeff