Palantir
Member #86
The first info on putting Skirmish Soldiers into the general game.
Sounds even more now like the "pet soldiers" in Diablo II, excpet you get to dress them up.
http://www.lotro.com/gameinfo/1825
I was against the Skirmish Soldier idea when it first came up & still am and now putting it in the main game I'm more against it. It's becoming more of a quasi-Solo game & less of a true player Fellowship game with each update.
The "multi-player" aspect (minus raids) is being leeched out and I think the F2P player influx is the reason. The "late comers" are more "gamers" than "Kinship-LotR" type players and since they game solo (or maybe Pugs) the Developers are switching the game to this activity.
Which is strange because I also agree that the content will now be designed harder to accommodate those players who do group up. What were once "just" 2-4 player in a Fellowship will now be 4-8 "adventurers" which is a huge difference in quest difficulty being attempted by solo, 2 & 3 player fellowships who choose NOT to use skirmish soldiers.
Double the adventurers = doubling the difficulty.
Although... I guess they can always put a "option button" in front of EACH quest telling it the number of "players" attempting it- further disrupting any sense of "LotR flow.”
Sounds even more now like the "pet soldiers" in Diablo II, excpet you get to dress them up.
http://www.lotro.com/gameinfo/1825
I was against the Skirmish Soldier idea when it first came up & still am and now putting it in the main game I'm more against it. It's becoming more of a quasi-Solo game & less of a true player Fellowship game with each update.
The "multi-player" aspect (minus raids) is being leeched out and I think the F2P player influx is the reason. The "late comers" are more "gamers" than "Kinship-LotR" type players and since they game solo (or maybe Pugs) the Developers are switching the game to this activity.
Which is strange because I also agree that the content will now be designed harder to accommodate those players who do group up. What were once "just" 2-4 player in a Fellowship will now be 4-8 "adventurers" which is a huge difference in quest difficulty being attempted by solo, 2 & 3 player fellowships who choose NOT to use skirmish soldiers.
Double the adventurers = doubling the difficulty.
Although... I guess they can always put a "option button" in front of EACH quest telling it the number of "players" attempting it- further disrupting any sense of "LotR flow.”