Showdown at Quatre-Bras

Pirimeister

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It’s the 16th of June, 1815 and I’m finding myself in the shoes of Lord Wellington (although not for long, as you shall see), facing most of the French army’s left wing. How did I end up in this situation? Surely I wouldn’t have agreed in playing the underdog on such a one-sided affair? What brand of liquor, what percentage of alcohol could have made me sign on that particular dotted line?

And more importantly, was I going to be able to perform as well as my historical counter-part? Or would I be swept away by the adverse odds gathering against me?

I knew I had to act fast to avoid being surrounded by the advancing blues, so after way too much soul-searching, I decided I was going to retreat as fast as possible to form a line near Quatre-Bras, extending the flanks as much as possible. And I knew that “as much as possible” was not going to be enough…

The terrain didn’t favor the defense: too many highs and lows created lots of covered approaches for the advancing French armies and made the use of my artillery difficult and its effects negligible. This single constrain, more than anything else, was the cause of much frustration and jaw-clenching. Even when I finally managed to establish a final, more stable line, still the broken terrain kept me from finding good arty positions to bombard Ney’s men.
And sure enough, Marshal Rich Hamilton revealed himself to be a skilled maneuverer of men, sneaking and dodging his battalions until they were within musket ranger or – and I’m not sure what’s more frustrating- keeping them just out of reach of the few guns I managed to properly deploy.

Hindsight from the real battle “inspires” the French player to be more aggressive and push faster than it would if this were a hypothetical scenario. And speaking for this particular English player, that same hindsight kept me on the edge, because I knew how perilous my situation was.

The French have lots of cavalry covering both flanks, so my idea was to use my small – but A and B quality- force to delay his advance. Since my right flank was the most exposed and the most favorable to cavalry attacks, that’s where I used most of my cav. I’m not sure of the effectiveness of my charges, but my opponent seemed to advance slower that what I perceived to be possible, so maybe it did work...

Once again my “Cautious Bob” side took the best of me and so I opted to create a strong defensive line on my left, where the terrain seemed more favorable to defend, instead of extending the line a bit further. My rational: even if I extended the line somewhat, the amount of French cavalry deployed against me would make it a dangerous tactic because I wouldn’t be able to stop any charge against the –literally- thin red line. Even more, that course of action wouldn’t be able to hinder his advance around the flank.

Still, this lack of audacity –for lack of a better word- annoys me. If any of you have any suggestions about possible courses of action regarding this particular situation, then fell free to post them.

Despite the fact that reinforcements showed up in a decent rate and number, it took me a long while to organize a good line that made me feel secure and eventually able to dish out some punishment, instead of just receiving it. Unfortunately, due to the relentless pressure of my esteemed opponent, I was forced to leave Quatre-Bras in a somewhat state of disarray.

Plus, I managed to get Wellington himself captured as I rode him headlong into a French cavalry patrol… Obviously, I had to find some new shoes to fill, and wouldn’t you know? The Prince of Orange was just my size! Unfortunately his command rating isn’t as good as the Duke “Is this a French cavalry charge I see before me” Wellington’s. So I knew that my unit’s moral recovery wouldn’t be as fast as I needed.

I finally managed to get that line in place, but the pressure of the French advance soon begun to tell and I had some units in my centre-left rout after some nasty cavalry charges and I only managed to plug those gaps by using my tiny reserve.
As you can see in the next picture, the flanks are thinly populated and even my centre-right isn’t looking that solid. My only advantage in that specific area of the line was the steep embankments that ran across most of it, thus shielding me from more cavalry charges.



If your wondering about that purple circle on the top right, it’s only to show a unit that helped to avoid the right flank from being, well, flanked. I caught some glimpses of Rich’s heavy cav maneuvering towards my extreme right, so I used that single unit to simulate a larger force maneuvering in his rear. I made sure that he saw that unit moving about and tried my best to simulate other units by making it go back in circles and show up in nearby places…

On my left, I managed to defend myself against any possible cavalry assaults by using the river to disrupt any charging units. Only problem was that the French superiority in cavalry was so strong that those units were in effect pinned down for the rest of the battle. So much for a cunning plan… You can see for yourselves how it looked like in the next picture.



Now, making a quick recap for those how have just joined us, I had my right flank loosely covered and my left flank was in a strong position. So strong in fact that it could not move, for fear of bringing down the whole line. The only thing left was my centre and here I was receiving the full “Quatre-Bras Special Treatment”.
Like someone has said, there’s quality in quantity and soon French numbers began to tell. Despite the overall good quality of the Allied forces in this scenario, there’s only so much they can achieve, especially with that moral handicap I recklessly created.

The heavy cavalry that was prowling around on my right was re-routed and came crashing into my centre, opening a huge gap through which the French infantry quickly followed. Of course, English musquetry took its toll amongst the French line, but not as much as it had to if they were going to push them back. So the end result was this:



All in all it was a great game, with all the challenges that it threw me, so despite being unbalanced for a competitive game, it sure has that excitement of trying to beat the odds – again!
Thanks to Rich for being such a nice opponent and making the whole experience even more enjoyable!

Now, gentlemen, if you have any comments about the game, I (and Rich, I’m sure) would like to read them. So feel free to write a couple of lines!

Cheers!
Paulo
 

rahamy

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OK, time for the Frogs to ring in on this one. :D

Having read Paulo's comments before posting my own I figured I'd throw out a few tidbits before posting the bulk of it:

This battle starts off with the French having an advantage in numbers, of about 4500 troops - with no reinforcements in site. By 5:15 PM though the Allies have significantly more available to them bringing the numbers to French - 22,869 vs. Allies - 31,464. The disparity in numbers that was evident in this match was due to significant losses in Allied manpower from the French Armies powerful advance! :bite:

And as to his diversionary movements on his right flank, they did work to an extent...I thought there was a lot more out there than there was. :(

OK, on to my commentary...will post each one as a separate reply with screen shots...enjoy!
 

rahamy

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Quatre Bras – Historical

This battle leaves little time for the French to get situated. While they face an initial smaller force, that will be changed rather quickly as reinforcements enter the field. Accordingly I get my forces underway first thing and begin to press the Allies back. I also spread out, towards the flanks, to ensure my opponent has to spread his reinforcements over a greater distance.

By turn 7 I have taken Gemioncourt and established a line all the way across the field at that point. The large Allied battalions are hard to counter though, so I have to work at positioning my batteries to begin to wear them down. The Allied cavalry is also coming into play. A brisk clash took place on turn 6 on the left flank on the field, with the French Cuirassier’s dispersing some Allied lancers. That won’t hold for long though, as reinforcements are visible coming onto the field.
 

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Turn 8 (4:00pm) finds the French line making brisk advances, Punching holes in the Allied defense (including capturing some guns) and isolating a large Brunswick regiment of cavalry. Looking forward to eliminating that one! :bite: So far my plan of stretching the lines appears to be working. Only a few reinforcements appear in the center, while several brigades are fanning out on the flanks. That’s good news for my Divisions in the center, as they would never make it through if there were a lot of reinforcements coming into the line…

(slight change of plans on the attachments...forum limitations made me put them on my server)

http://www.hc-llc.net/games/aar/turn8.jpg
 

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Turn 10 was a very painful round for the Allies. Lord Wellington was captured and put in shackles in the outskirts of Sart-Dame-Avelines. His escort had abandoned him and he was trying to make it back to his lines. While the battle continues to rage, this could spell the end of the campaign for the Allies once the news is out. On other points of the field a 400+ man cavalry regiment was eliminated by the 5th & 6th Lanciers of the IIe Corps. This bought the Allies some time though to establish a line on their right flank, which will be a challenge to break. The Allied center is taking a beating however, and if it folds, the flanks will be meaningless. There’s no fewer than 4 brigades spread on the two flanks, which means very little has been allocated to the center. I may be over confident, but I think L’ Emperor would have been pleased with the results thus far.

The following shots are from the end of the French turn 11.

http://www.hc-llc.net/games/aar/turn11a.jpg

http://www.hc-llc.net/games/aar/turn11b.jpg
 

rahamy

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Turn 13 shows that most of the cleanup behind the French lines is completed, with numerous eliminations taking place. A gap in the line was left open on the previous turn and a formed infantry battalion pushed through and neutralized a battery at the cross roads. They were followed up by a skirmisher company that was able to capture both MGen. Rebecque and the Prince of Orange, rounding out the elimination of the leading Allied commanders in this scenario. Will certainly be hard to maintain a line going forward for the Allies. This turn is spent cleaning up and reforming units, preparing for the next phase of the battle…and the push on up the road towards Brussels!

http://www.hc-llc.net/games/aar/turn13.jpg

 

rahamy

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Turn 15 sees the crossroad s of Quatre bras firmly in the French hands, with a couple of loose Allied regiments hanging around. For the most part the Allied force has fallen back and formed up a new line along the next ridge. It appears to be a good position as well, so reorganization is in order to plan for the next assault. At this point I would be calling for d’Erlon’s Corps to spearhead the advance! But alas, that option is not open to me. We have a solid base of points to work from here, so I will proceed cautiously and do as much damage as I can, while still maintaining my victory condition.

http://www.hc-llc.net/games/aar/turn15.jpg
 

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Turn 17 seems all of the stragglers eliminated outside of a few skirmishers hiding in some trees. Considerable damage has been inflicted on the Allies, but I’m not feeling compelled to assault their lines again…with almost three hours left until nightfall I will have to do something…I conducted a cavalry charge this round and eliminated an artillery battery in his center…maybe I can punch a hole in the center of his line and force him to react to that, and then hit him on the flanks with my cavalry when the forces start to shift position…? A risky proposition, but he doesn’t appear ready to surrender, so I guess I must convince him! :devil:

http://www.hc-llc.net/games/aar/turn17a.jpg

http://www.hc-llc.net/games/aar/turn17b.jpg

 

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Turn 22 Well, I felt it would be a bit gamey to sit back on my laurels, so to speak, and make him attack me to try and wrest the victory back, so I’ve gone on the offensive again. He’s now in a strong defensive position, but I’m still gaining ground in the center. My right is a bit of a different story, with some of my cavalry getting mauled at close range…must extract them as soon as possible. Have had a couple of tremendous charges though, wiping out more than 200 men at a time, but the cost in cavalry troopers is high as well. As the jump map shows, Quatre Bras is solidly in our hands, but I doubt we’ll see the exit hex in the North in this one…just too many allies to face, with no reinforcements in sight.

http://www.hc-llc.net/games/aar/turn22a.jpg

http://www.hc-llc.net/games/aar/turn22b.jpg
 

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Turn 25 After making only limited progress in the center, and having extracted my cavalry on the right flank, I’ve decided to solidify my lines and hold my ground. I just don’t have enough punch left to make good progress. So, if more fighting is to be done he’ll have to come to me. Historically I would be calling for the I Corps, and if I didn’t receive them I would hold my ground for sure.

http://www.hc-llc.net/games/aar/turn25.jpg
 

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Turn 29…9:15 PM and dusk is almost here. He has decided to push, and I am slowly giving ground and taking what toll I can upon him. The remainder of this scenario will be fought with limited visibility…so we’ll see if he tries any flanking moves, etc. Still a very solid Major Victory points wise, but oh what I would give for a fresh Corps to throw into the fray!

http://www.hc-llc.net/games/aar/turn29.jpg

 

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Turn 31…9:45 PM and he’s pushing pretty hard…has brought up several batteries into his front line, and of course I can’t just sit back and allow him to hammer away at me. (No offense Paulo, but its nice to see someone else making that mistake with their guns! Its usually me!!) So, I attacked! Took out a 6 gun battery and punched a hole in the center of his line with a cavalry charge followed by my infantry battalions. And since I had success there I went ahead and pushed on his left-center, taking out another battery and moving him back in some areas. Maybe he’ll have a large rout and I can exploit it…either that or he’ll pour reinforcements in on me and clean my clock…a lot depends on what his plans are. If he sent a sizeable force out to either flank then he might not have anything to repel me with, only time will tell. Only 5 turns left.

http://www.hc-llc.net/games/aar/turn31a.jpg

http://www.hc-llc.net/games/aar/turn31b.jpg
 

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Turn 32…10:00 PM – things are tense. No sizeable counterattack occurred, so I can only surmise a flanking maneuver was in progress. My push in the center has blown that wide open and I now have troops in Le Dernier Patard and flushing out from the center. Guns, supply wagons, etc. have fallen to my advancing troops and several of his infantry battalions are now isolated. Hopefully prisoners can be captured and moved to the rear before the relief troops arrive.
 

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Turn 34…10:30 PM – the flag has been raised, and the Allies have surrendered the field. A hard-fought battle comes to an end with the victorious French forces rounding up their vanquished foes. Without darkness falling this could have ended differently, but the limited visibility prevented an all out assault on his part. In reviewing the end game file there was no fewer than 18 Allied infantry regiments in excellent shape, near full strength and with low fatigue, still on the field. If these would have been used aggressively on my left flank this would have been a very different ending...maybe not enough to return it to a Minor, but certainly would have closed the gap...and prevented many of the losses in the final turns. Oh well, that's hindsight for you.

A very enjoyable, hard-fought battle...certainly a worthy opponent.

:salute:

http://www.hc-llc.net/games/aar/final-a.jpg

http://www.hc-llc.net/games/aar/final-b.jpg


 

Rick

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rahamy,

Your graphics look a lot crisper, more defined than mine. Is there a new graphics patch out there I'm missing, or is it just my system.

Rick
 

rahamy

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Rick,

Everything on my game is stock, no extra add-on's at all. I do run in 32-bit color though and 1280 x 1024 resolution, so that might have something to do with it...try increasing your color depth if possible.

Regards,
Rich
 
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