Not a soccer fan but English Soccer uses loses 0 points, draw 1 point and win 3 points. A draw is worth something but a win still greater than two draws.
And the National Hockey League has 3 on 3 overtime and then a shootout to prevent ties altogether (and in the playoffs, it changes to sudden death OT)...Not a soccer fan but English Soccer uses loses 0 points, draw 1 point and win 3 points. A draw is worth something but a win still greater than two draws.
If two or more teams are tied in total points, the tie is broken using the following criteria, in order, until one winner is decided.
- Most wins
- Most points in games against each other among the tied teams
- The greater positive differential between goals scored for and against among the tied teams.
I like that. CVP cap v location VPs.I voted for 'tied games' but the type of 'tie' or 'draw' goes something like this: the ATTACKER wins if they control 20 building locations in the DEFENDERS setup area;
the DEFENDER wins if that gain 35 CVP;
if both victory conditions are attained, a draw is the result;
if neither victory condition are achieved, the DEFENDER is the winner.
Historically accurate representation. Rather puts a damper on any replayability factor once ROAR begins reporting a balanced scenario (something akin to 1-1- and 18 draws).There are real battles where neither side achieves their objectives, so should there be such in ASL.