I disagree in so much as the most memorable scenarios from my perspective have been those where the game came down to the last CC of the last CCPh. I would rather lose a scenario on the last CC than have a scenario end as a draw.For me to have fun playing, I do not require a situation in which one side wins and the other loses.
Well, each to his own.I disagree in so much as the most memorable scenarios from my perspective have been those where the game came down to the last CC of the last CCPh. I would rather lose a scenario on the last CC than have a scenario end as a draw.
If the mere act of playing a scenario was enough to satisfy the fun factor (FF), then why do most players throw in the towel when the situation appears hopeless (or mathematically impossible)? Why not play on for shits and giggles? Admittedly, some do. However, most do not, especially when playing a CG. Playing on becomes a chore. My wife assigns me enough of those without volunteering for more.
A draw is almost always a unsatisfying end to a scenario.
Judging by the tales of one local ASL player here in Ottawa, this happens to him and his regular opponent ten hours, and a two-four into some of their scenarios. At that point, they've long forgotten the VC and are having too much fun to care anyway.There are real battles where neither side achieves their objectives, so should there be such in ASL.
And in the greater context of the campaign, I'd argue it would be easy to assign more importance to that result to one side or another - but I'd need some concrete examples if you can think of any.There are real battles where neither side achieves their objectives, so should there be such in ASL.
In theory, the competitive types should like this because it better represents the skill of the players and less the "decisive roll in the last CCPh" in which the winner takes it all and the opponent - almost as good - gets nothing. But I bet especially the competitive bunch would hate it as they don't like to share victory but want it all for themselves.I see a place in the game to have a range of victories/defeats.
A marginal victory might represent those last CC wins, but the opponent has a force that can swoop in and take back what was won if there was another turn.
A major victory might represent one player completely smashing the other player with little loss in force numbers and winning within a few turns.