- Joined
- Feb 4, 2003
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- Michael
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In Historical ASL modules, have past designers ever done anything to prevent a player from doing something ahistorical?
I ask because of my work with the Ortona module. The town of Ortona is on a plateau that has a ravine on three sides (north, east and west). Historically the Canadians attacked from the south and did not attack from either flank, although there was some limited access to the town from the east and west flanks. I've read the some mines were encountered on the east flank during scouting. I believe that the west flank may have been exposed to fire from nearby hills, as well as the town.
During a recent playtest, a player has made strong pushes on different CG dates on the east and west flanks, partly for easy stone locations, and partly to see if it breaks the CG. The breaking aspect is still being played out.
My question is: should the designer prevent this ahistorical action?
My opinion is "no", but I want to hear from others.
I ask because of my work with the Ortona module. The town of Ortona is on a plateau that has a ravine on three sides (north, east and west). Historically the Canadians attacked from the south and did not attack from either flank, although there was some limited access to the town from the east and west flanks. I've read the some mines were encountered on the east flank during scouting. I believe that the west flank may have been exposed to fire from nearby hills, as well as the town.
During a recent playtest, a player has made strong pushes on different CG dates on the east and west flanks, partly for easy stone locations, and partly to see if it breaks the CG. The breaking aspect is still being played out.
My question is: should the designer prevent this ahistorical action?
My opinion is "no", but I want to hear from others.