Oberst Hausser
Member
I had a look at this multi faceted scenario and had to admire the design of this game.
Gone is " must possess buildings X, Y Z" , a somewhat lazy design, but e gad introduces a
varied VC, with I might add varied reinforcements.
I especially want either players who are "up to date" with cavalry rules - which are a major reinforcement element in this game - as well as Russian transport of heavy guns by truck and - yumm-T 34-85's.
and /or
players who have played this before.
I look upon this as a great leaning opportunity as the game will be one of swirling play and
"cut and thrust".
Are you up to it...
Gone is " must possess buildings X, Y Z" , a somewhat lazy design, but e gad introduces a
varied VC, with I might add varied reinforcements.
I especially want either players who are "up to date" with cavalry rules - which are a major reinforcement element in this game - as well as Russian transport of heavy guns by truck and - yumm-T 34-85's.
and /or
players who have played this before.
I look upon this as a great leaning opportunity as the game will be one of swirling play and
"cut and thrust".
Are you up to it...