sfcmikej
US Army Retired
Hey Everyone,
I think I understand most of this but there are some questions still left in my mind. I have a Panther in bypass of AA6, in motion, in order to freeze the gun.
The gun has options some of which are covered in the Overrun Flowchart even though this is not an overrrun. They are:
During the MPh:
* The crew could declare Close Combat Reaction Fire, Pass a PAATC and CC the tank.
* The gun could shoot but has to change covered arc to match the hexside that the tank enter through (note i on the flowchart)
This would incur 2 CA changes for a +6 for the first hexspine and then a +2 for the next hexspine, a +4 for Case E and a -1 for a large target. Net +11
If the gun turns 2 hexsides clockwise then the entire hexside and the CAFP is in the guns CA.
If the gun turns counterclockwise 2 hexsides that puts the CAFP in the CA of the gun but not the entire hexside. The question is; is that enough or does it have to turn one more hexside in order to meet the note i requirements?
During the DFPh:
*The gun would incur the Case E penalty but not Case A . That wold be a +4 for Case E in a building, +2 for motion and -1 for large target. Net +5. However, does the gun still have to or could it opt to change it's CA to include the CAFP? Case E seems to say no but then lists an exception to VBM and refers to D2.321 so I am unsure as D2.321 doesn't seem to really address the CA change requirement. Either way the colored die would not determine facing. It would be a side hit on the hull and a front hit on the turret.
Do I have that right? Thanks for the clarification on the questions in red.
Mike
I think I understand most of this but there are some questions still left in my mind. I have a Panther in bypass of AA6, in motion, in order to freeze the gun.
The gun has options some of which are covered in the Overrun Flowchart even though this is not an overrrun. They are:
During the MPh:
* The crew could declare Close Combat Reaction Fire, Pass a PAATC and CC the tank.
* The gun could shoot but has to change covered arc to match the hexside that the tank enter through (note i on the flowchart)
This would incur 2 CA changes for a +6 for the first hexspine and then a +2 for the next hexspine, a +4 for Case E and a -1 for a large target. Net +11
If the gun turns 2 hexsides clockwise then the entire hexside and the CAFP is in the guns CA.
If the gun turns counterclockwise 2 hexsides that puts the CAFP in the CA of the gun but not the entire hexside. The question is; is that enough or does it have to turn one more hexside in order to meet the note i requirements?
During the DFPh:
*The gun would incur the Case E penalty but not Case A . That wold be a +4 for Case E in a building, +2 for motion and -1 for large target. Net +5. However, does the gun still have to or could it opt to change it's CA to include the CAFP? Case E seems to say no but then lists an exception to VBM and refers to D2.321 so I am unsure as D2.321 doesn't seem to really address the CA change requirement. Either way the colored die would not determine facing. It would be a side hit on the hull and a front hit on the turret.
Do I have that right? Thanks for the clarification on the questions in red.
Mike