Got into a discussion of Balance and A 26.4 on the Maximum Agression thread. I made the point that as written A 26.4 was not meant as a fix for a skewed scenario but as consolation, as Tuomo put it, for the player losing the dr when both players want the same side. Tuomo and I both agreed that Balance is generally viewed these days as a fix for an " unbalanced " scenario.
I was wondering how modern scenario designers view A 26.4 and Balance. One would think that for the most part they would consider their scenario design as being well balanced. However not being a designer that's just a guess. I'd be interested in hearing from some designers about this but didn't feel the subject merited it's own thread. Thanks for any input.
As stated in the Agression thread we almost always used A 26.4 as written and intended.
Balance is an illusion, a balanced lunchtime doubly so.


