Sewer Movement

Dualnet

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Hi All

Sorry I'm a bit confused

A russian unit ends its movement in a manhole location and ends with a 5 on the emergance chart so it cant emerge this turn. What happens in the next movement phase is it forced to move upto 3 hexes to a new location or if it passes its "Lost" check or can it check to emerge in its current hex.

Thanks
 

von Marwitz

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Hi All

Sorry I'm a bit confused

A russian unit ends its movement in a manhole location and ends with a 5 on the emergance chart so it cant emerge this turn. What happens in the next movement phase is it forced to move upto 3 hexes to a new location or if it passes its "Lost" check or can it check to emerge in its current hex.

Thanks

Per B8.41:

"...Units in a Sewer must move during their MPh; they cannot remain motionless, although they can return to a Sewer Location occupied during a previous turn. If they are unable to move to a new Sewer Location, they are eliminated. ..."


von Marwitz
 
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