I guess the current map that Elvis vs. BilH is using is a good example for this feature. For the life of me, that terrain is just bewildering and I can't guess who can see what from where.
I usually try to find 'Vital Ground' as the Germans used to say. That is, before starting the game. I look for places that give a good intel source of approaching enemy, ambush sites, etc. I don't really have the time to fly about and get down to ground level and futz around with the LOS tool. I would just like to highlight a 'action spot' and get a general idea of what can be seen from that point. Making it 'hard' is just a way of wasting my time. Of course, a scenario designer might decide that I can only check these 'sights' from a designated setup area. That would be fine also.
And, yes, the whole 'micromanage' smokescreen is just typical Steve. The game allows breaking squads down into 2-3 elements. It is naturally making players micromanage by its very design. Good players use drills and tactics and this is not performed by the TacAI very well ... so what else can you do but get down and give the orders?
Steve also blathers about 'intuitive' players and other non-sense. I really think he will say anything just so it doesn't result in more coding. Or realistic modeling.
If you have been following the Elvis/BilH thing, it is immediately apparent that BilH is not 'fighting like a Soviet' (another Steveism). He is using any gamey thing to win. He studies the decals now. He has turned this feature into another micromanaged trick. Abuse of information because...it can be abused.
My gut feeling is that Steve is not that influential in the absolute inner workings of the product. He seemed very disoriented when discussing the mortars in that thread. His main function seemed to be some sort of cheerleader trying to drum up a frenzy for the new product. To be honest, it seems very much like the old stuff. That is, BilH can gamily abuse the Soviets just like any other nationality.