Second Front (in Development)

Jo.B

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While I'm coding the Scenario Editro, the Kettenkrad drives by.
Austrian woodworker vehicle.
 

Jo.B

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Russian tankers cap.
start working on AI. should do other things but can't resist.
Planed the new aproch for months, now want see it in action.
 

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improved KV2. will last a while until all tanks have a second hatch.
Working on AI what also needs a longer time. Better to say the two AIs,
as vehicles are very different to infantry...
 

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the "In the Fileds" Scenario, showing the plan to win.
while the smaller force A is just moving behind the hedge for to binding enemy forces. the much bigger Force B attacks and breaks trough
the other enemy flank. the Force B should then cross the open ground to reach the VP location. In this situation the german AI should
better back up to defend the VP location. That's what I need implement next.
Even the plan looks simple it is not easy to realize. any slompiness .. I tell you. same scenario with a few german MGs would be more difficult.
 

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after latest unfinished AI update the enemy infantry behaves more agresive and nasty.
Playing the germans I thought I have won, then I thought I have lost, then.. .
A well known feeling.

this small scenario loads in seven seconds. one can create such a map in about 15 minutes. some seconds to render the LOS. then maybe 10 minutes to set up troops.
For uploading to steam workshop estimate 2 minutes. Well, testing and adjusting the scenario can take much more time. No play of a scenario is same, not even similar after thefirst two turns.
 

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'In the Fields' Start of Turn 9
By very conservative skulking German AI still holds positions. Prepared to lose ground.

Infantry Squad can be halved to a half-squad or a half-squad can be eliminated. Before this happens the infantry can break or despair and run away. The infantry can also be replaced by a worse version. First line by second line for example. Officers can be wounded or killed. When Infantry must run away but can not they surrender.
 
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